Showing posts with label Jetpack Joyride. Show all posts
Showing posts with label Jetpack Joyride. Show all posts

13 August 2014

Speaking Aesthetically...

Gobble Gobble, Bitches
One of the things about games lately is the customisation options. Sure, customise your equipment loadout and such, things that can actually change the way you play the game, but that's not what I'm going to focus on.

Jetpack Joyride has little more to it than it's Gadgets, outfits, and jetpacks. The player can play as much as possible, earning as much coin as possible just for the goal of changing outfits. Then you have the three options of "Random Head", "Random Outfit" and "Random Jetpack". Every time you load it up, you get random options out of what you have purchased.

I like that. I don't particularly care about the Aesthetics of my character, so long as they play that way. I've had Wonder Woman with an Indiana Jones Jacket and Whip with a Golden Pig Jetpack that propels the player with cash.

I don't see why it can't be implemented into something like Borderlands, where I have dozens of custom aesthetics for my characters, and I don't see why Axton can't rock up in bright Eridian Pink with a Head like the Ravenous Wattle Gobbler.

With something like the Halo series, then sure. It's a fair cop that there isn't a random armour generator since as you gain levels an achievements you unlock pieces, which makes it a sign of achievement. You could still look like a Recruit once you reach Spartan Rank 100, but you can always go ahead and change that look as you please.

But hey, I want randomness. I don't care about what Armour I rock up in. I could be in a Gstring and a smile and it would mean diddly for gameplay because the armour is all aesthetics. So send me in wearing whatever, even if it doesn't match.

Not that anyone can really care anyway, it's not that they're going to look down their Sniper Scope at me and say to their teammates "That chest piece with those leg braces? Bitch please."

04 June 2014

Gaming Over Time

I mentioned a couple of posts ago about how I have been playing Cow Clicker games over the past year on Tablets, and I've continued to do so playing different games in that time, amongst other time consuming games like Jetpack Joyride and Sudoku 2. (It's no different to Sudoku 1 except that it looks spiffier)

What's interesting is how I've continued to play them.  Since I've been here, I've loaded up the tablet with Clash of Clans, Samurai Siege, and Boom Beach and continued to level up and maintain my bases, continuing to build upon and learn strategies to take on various bases while treating my own like a Lamb Roast, letting it sit in the oven, hours at a time, and basting it occasionally.  That's how these games work.

Same goes with Skylanders Lost Islands and Tiny Village, though they lack the fun of competing against people and their ingenious bases.  You just go ahead and check on it and come back every few hours, possibly more, to collect and repeat.

Jetpack Joyride does the same now, a bonus every day where you ride S.A.M. (the Strong Arm Machine) and you collect money more frequently while batting off Rockets that trick you into missing, and in the main menu a countdown is shown so you know that at 8pm, S.A.M. is ready to ride again.

It just threw me for a loop the amount of hours I've spent waiting on these games over the past couple of months.  I would wager that once I've upgraded and collected everything, i would have spent more time waiting on it than I've played Borderlands 2, which is over 600 hours as it is.

And that's just madness.