11 June 2014

Bubble and Hearth, the breakfast of Paladins

Im opposed to getting myself involved in collectible card games.  Its not that I don't like the games, or that I consider them a massive waste of time, it's that I don't want to get addicted in searching hundreds of cards for a real game changer and suddenly find that it's obsolete the next year I play, while I will also have stack after stack of cards that will do nothing but either create a different deck, which I'm not opposed to, but will create replicas of decks whcih i can't fob off for whatever reason.

However as a digital version, it makes me more interested.  Mixing it in with an IP that I enjoy, that makes me keen.  Lo and Behold, Hearthstone: The Warcraft Collectible Card Game.

Immediately, I knew that I wanted to follow in the footsteps of my World of Warcraft career: Warrior.  So I jumped on the opportunity taking the role of 'Garrosh Hellscream', Mr Ivory Shoulders himself.

Since then... i haven't had much success.  But I knock that down to not much experience in deckbuilding.  On practice matches, I just haven't beaten anyone else, and I find that a little embarrassing.  But they're tricky, ya know?  Full of tricks and surprises, they are!  And not to mention the organisation between utility and bloody minions that do X, Y and Z.

The problem with it is that it makes me want to play World of Warcraft.  I had a modicum of love for it, even though I couldn't play it for more than about a month at a time because I found it rather tedious and cold.  It is still one of my favourite fantasy themes out there.

But i can't play it because it's too expensive, and it's a complaint I've had for years.  Ever since it was first announced in fact.  And while I could happily go back to play Warcraft III, I've had my fun with that.  The game has decided to take on a new style of RPG, and I have said several times that I would enjoy them continue with that... with a not so profitable method.

Thats my problem with MMO games.  While I can appreciate that having a subscription means you're supporting the developers to furthur expand said universe, that's not what I see a game as.  It's not a business method, it's an experience.

That was why I was ecstatic when I came across the Business Model page (http://www.wildstar-online.com/en/game/features/business-model/) of Wildstar, which shows a detailed and easy to explain Free-to-play method.

Which quite simply translated means you pay your subscription using IN GAME MONEY.

To be fair, that can potentially be quite a drain on such characters. The potential for players to extort those who want to depend on C.R.E.D.D. (Sounds like it should have a helmet and multi-purpose pistol) will be ridiculous, but I'm sure there is a method in the madness therein.  You also need to find people who are happy to trade real money for in-game benefit, and funny enough it's substantially more expensive than it is to pay for a subscription.

Actually, I'm starting to get a bit disillusioned by it all now.

One day I want to get into Wildstar.  Seriously, it looks like World of Warcraft had wild monkey sex with Ratchet and Clank.  And those are two games that I really like!  Dodgerolling, strafing, attacking, combo-ing, etc etc etc...  I could be a Bilby Gunmage!  That's just awesome!  I can continue to do the Aussie thing in game!

What was I talking about?  Oh yeah, Hearthstone is pretty fun for a Digital CCG that you can either flog money at to get good cards, or just do quests which give you Gold which you can use for gametypes or for more card packs.  And whatever card bloat you have, you can disenchant them into Arcane Dust and make other cards for a cost.  That's pretty nifty.  Too bad you can't do that with Magic the Gathering.  You just make paper mâché houses for tabletop games.

No comments:

Post a Comment