Sadly I've kinda fallen out of love with Warmachine through my lack of play and interest, feeling very "back in my day, we had fun with our game" about it since I really began lurking and watching from the sidelines, and wishing I could play the Iron Kingdoms RPG instead, mostly because I got a Humble Bundle Deal that got me about 99% of the RPG books for a song.
From that I made a bunch of cool characters, all with little back stories and parties they've formed together, loose motives for their future so that any DM's have something to fuel their own narrative. Yes I realise that means I should DM my own campaign, but I have every excuse in the book that puts me off of that.
I actually thought about doing a Play By Mail campaign with people, but I just get myself overwhelmed by trying to find some definitive answers from the internet. I've gotten very Anti-internet for a while and now my Facebook feed is pretty much just a continuing roll of memes and tags.
So I fill in my own time with Video Games, and the last few years have been pretty hit and miss for video games.
Like Xcom 2: War of the Chosen, a fantastic expansion to the game. It added a bunch of new stuff, like new classes and enemies, new gameplay options, new maps, even a whole new enemy type which is more hassle than they're really worth, but hey you can't get everything right. Especially when it comes to getting a port fully working.
For ages though I've had a want to make an Xcom Campaign, something more focused on an individual party and having a bunch of encounters based on the different mission types you'd normally encounter in the Grand Strategy games, just more in depth with characters and strategy.
The more I think of it though, the cooler I think it would be as a proper video game taking inspirations from a bunch of games, starting with Xcom: Apocalypse which is focused around a singular Megacity, to Nier Automata, which seems like a far stretch but bear with me, the inspiration comes from the gameplay mechanics which changes style as you go.
For example, one minute you could be fighting in a 3D open arena with enemies coming from all around, to a classic 2D platformer style as you progress through to other map regions. So from that, I would like to take inspiration from other turn based games and implement them into minor missions or encounters.
The more I think about it though the more I realise I kinda would use features of Mutant Year Zero, a game I really enjoyed, as short lived as it was. If I were to nitpick it, the tedium of silent takeouts was a little grating, but still it was fun. It could have been a little more than what it was.
When two world collide and really support each other |
Speaking of Nintendo, Jenny got me a Switch Lite. It's more or less like a Playstation Portable but bigger and lighter. I still want to get a grip case for it, maybe something that extends its battery life as well, but that has to wait until I get back to work again before I make any more.
In the meantime I have a handful of games that came with the Xmas present. Jenny had asked around and got me The Legend of Zelda: Breath of the Wild, Civilization VI, Sonic Team Racing, Mario and Sonic Olympics, and Nickelodeon Kart Racing. The two biggest ones I wanted to play though were Breath of the Wild and Civ6.
Civilization is a game I haven't really played much in my life until this point. I had Civ 2 or 3 when I was in high school, my mum got it as a group package with Sim City 2000 and The Settlers 2: Veni, Vidi, Vici. I faffed around with it a lot, but never really sat down with it to understand the rules. I gave Civ a fair crack of the whip, but on top of the rather awkward UI on the small screen I still don't really know what it is I'm accomplishing. I do need to spend more time with it though.
The Legend of Zelda: Breath of the Wild is a very different kettle of fish. I'm far from finished on it, having only accomplished one of the four mechanical beasts that help in the fight of Calamity Ganon and largely only explored the bottom half of the map between getting my arse served by a new high level monster that I happen to snag the attention of. It's a good game, don't get me wrong, but I think once I get that grip case I will have a better time fighting thanks to more flexibility in my hands.
While we are on the subject of Nintendo I've been watching a series called Game Makers Toolkit. My mate Andy pointed me in Mark Browns direction while we were talking about certain games and their mechanics. Mr Brown had covered the subject quite well and since then I have the occasional playthrough of all his available Youtube videos (Sorry Mark, I can't spare the dosh for your Patreon) while I play a game or sleep. He's very soothing.
But the ones that really stood out were the series on Metroid. I have never played a Metroid game in my life. I think there was a period where I was using a Gameboy emulator and I may have tried to start off one of the Metroid games available but never stuck with it. His retrospective series gave me a really good insight into the games and piqued my interest into Hollow Knight.
Hollow Knight is about a small Bug Soldier exploring an ancient kingdom called Hollownest. You explore this hive of networked environments, meeting insects and grubs, defeating rabid bosses, and discovering secrets and history of this fascinating and magical world. I'm 77% of the way through according to the little meter in the corner of my inventory screen so I have plenty more to find and achieve.
My favourite part of the Remaster |
Speaking of Re-something games, there was Sonic Mania. Everyone and their Mother knows that I love Sonic the Hedgehog. He's my favourite. I want to get a Tattoo of the Sonic and Knuckles logo on my shoulder because Sonic 3 and Knuckles is my favourite game of all time. I wouldn't be able to tell you how many hours I've sunk into it, but I know I've deleted and restarted all of those save slots until they were all 100% several times over.
Sonic Mania was really fun though. I wasn't a big fan of some of the newer Zones, some of them stuck out as being out of place, but its still a really fun game. I haven't been able to sit myself down to max out everything yet but I want to get a Genesis Controller for my Playstation just so I can really get back into how I used to play, which weirdly had my right hand turned over so I'm using my digits instead of my thumb to jump.
My other favourite game that came out was Borderlands 3. A good game overall, but sadly their antagonists weren't particularly encapsulating, especially when they were following one of the best arseholes to kill off at the end of his story, Handsome Jack.
I keep seeing people on Reddit going "Bring back Handsome Jack!" which is depressing because that's really just beating a dead horse. I love Handsome Jack, he's a great bastard to hate, and there are a few references to him, particularly in one side mission that really brings to light how malicious he can be, but he's done. He has died in all but a Gun that plays voice clips of him.
The new Antagonists are nowhere near as hard hitting. I said in an old post, that I'm going to redo an elaborate on one day, that there was a turning point. That you have him playing in your ear and you don't really take him seriously until you reach a real turning point, and suddenly you have it in your heart that you need to take him down. You need to go after him and really kill him off.
You can't go wrong with a Robot Beast Tamer |
Thankfully they still have DLC coming out. The first was a fun tribute to Handsome Jack's Stunt Double and Moxxi where you raid a Casino. Good value. The next one is going to be really fun as well, but I have no idea what that'll be.
Another game that really changed things up is Gears of War 5. Or Gears 5, as they are want to go with now. Largely, the game is still the same. Cover based shooting and encroaching against Mutants that emerge from the ground, occasionally with a Gigantic Monster to accompany them. But what I liked about it was the change from just straight mission after mission to a semi-open world setting, travelling on a Kite Sled between notable locations and regions that lead into missions. Something a bit more freeform in play.
Which can be bad, such as the case of Wolfenstein Youngblood. That was not a good game. A lot of ideas going for it, but just so poorly executed. A lot of cool stuff for it, the levels are pretty, the combat is fun, the super powers are always a fun addition, but... god everything else was as shallow as a Kiddy Pool.
John Carmack, one of the big Doom Guys, said "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." Well that's all well and good, but if you really treat it like that you get this game, where you have so little direction for your players to go that you flounder what you want them to do and encounter.
So that's what I mean by hit and miss. There's been really good games and there have been really bad games. I'm keen on what 2020 has to offer for games, but there's still the matter of all the games i"m yet to play. Like Prey, Outer Worlds, and Dishonoured: Death of the Outsider. And I haven't even finished talking about all the games I've played, really, but hey, I gotta stop this at some point.
Insert Token Self Deprecating Meme |