Today is the day I move. I leave Australia for an a long time to live with the love of my life. At the time of this post, I should be boarding onto my plane from Brisbane if I haven't already left the tarmac.
I'm going to miss Brisneyland. The familiar rolling hills, the smell of eucalyptus that occasionally wafts through me when I'm outside, and the general comfort of knowing that I am surrounded by people I know and care for.
But time for comfort is over. I am uprooting myself for the greater good, for a greater future for myself and Jennifer. I have spent the last few weeks, excited and panicky, about going to the US. Getting my stuff together, doubly making sure everything is correct, and answering everyone's questions about how excited I am to see her. That, and working my arse off over the past week. I worked right up until this morning! I may actually be a little drunk too. My work mates are good to me, getting me ready to sleep on that plane.
But then all my mates are good to me. And I love that. That they're all happy that I'm going to the US to be with Jenny, and that they'll be keeping track of everything through Facebook and Twitter. Especially when Jenny and I get Hitched on St Paddys day.
For those who wonder what the long term goal is, it will be to return to Australia. I do love it here and, frankly, I feel much safer and I want Jenny to have that feeling too.
Until then guys, thank you for looking after me and I hope to see you all soon, whether through internet or in person.
09 March 2014
26 January 2014
XCOM as an RPG?
My friends all play Role Playing Games. And that's fun. IKRPG, Deathwatch, Shadowrun, and even the Classic Dungeons and Dragons. We've dabbled in them all. But I had a thought.
The Lads, my older friends, all enjoy going down to Agros enormous plot and spending the day for a yuppie shoot, firing rifles at cardboard cut outs of Zombies, stapled with packets of simulated gore. What if... Aliens turned up?
The GM would suddenly be hit by a giant gob of green plasma and instantly killed. The rest of the Lads would freak out, take cover, and encounter the little grey men.
Afterwards, the remaining lads would be picked up by a proper military mob and flown back to the Headquarters for interrogation. Of which, they will be recruited as a rapid response team for Xcom.
From there play it like new Xcom, where everyone has a class and earns abilities with each Rank and few digits and stats compared to classic, and cross it with Apocalypse with a Brisbane City Layout. They'll have a main base set somewhere near Central Brisbane, and they'll get UFO Contacts and Exalt Attacks as normal, but locations based around Brisbane.
Have a UFO crash into the City Hall in King George Square; Save your Operative from Exalt in UQ; Have a Chryssalid Hive wash up in Pinkenba before calling in an Airstrike. The possibilities are endless.
Every week would have a new encounter of some sort, and rather than having behind the scenes crap for Research and Spending, it would be a general consensus each week. And everyone would be conveniently healed at the end of the week, and an operative would be sent off at the end of the second or third week. Or better yet, someone who's missing for a couple of weeks is automatically an Operative, and first night he's back he has to be picked up "because exalt have found him as he's transmitting information back to base."
I wonder who would volunteer for MEC Trooper Augmentation...
15 January 2014
Offline Raid Group
I love Warcraft. I truly do. It's a game that I've admired for years since I had a demo of Warcraft II back when I was a sprog. Orcs have always been my favourite faction. I don't know why, possibly because I don't mind playing the bad guy on occasion, or because I simply liked the aesthetics of them all.
Could also be because I have a distinct hate for Elves. We may never know.
But I've enjoyed the franchise for as long as I can remember. But I haven't been able to play a Warcraft game in a number of years. Why? Because of World of Warcraft.
It's a good game in its own right. It's polished and shiny and hits all the good spots of its long time fans, while changing the style of the game from its traditional Real Time Strategy (slash Strategy RPG by WCIII) to an Action RPG.
Who wouldn't want to play an Orc Grunt? I know I did. So I did. Not straight away though. When the game first released, I didn't have money in high school, let alone a computer that could run it.
Eventually though, I made it into the game and started a Dwarf Paladin to play with my Alliance friends, who wanted to play Elves and Humans. Nancies, the lot of them.
But I still had fun. I ran around with a Giant fuggin hammer and smacked ever living shit out of every poor computer run monster there was. I just couldn't die.
The years went by, and the novelty wore off. I played a couple of the expansions and everything, but now you never even see me consider loading up the game. Not for fear of having to download 20gb of updates for it, though now that I think about it... But because The game has become tedious. I could play it once a week as part of a raid guild, taking on some of the more severe instances of the world amongst a large number of comrades, but I would still get bored. I've gotten into the habit of paying for a month of play and just farting around levelling up whatever character I wanted to play. And also getting used to the new abilities, because they're usually different by that time too.
There's the thing though. It's been almost ten years, and I am tired of WoW. So what about some love for the offline players?
I've been thinking about it for years, an RPG of Warcraft, telling a story between several characters from the Horde and the Alliance, each from different Races and Classes, going through the main events of the World of Warcraft series, and maybe even the entire franchise. Heck, their next expansion sends players entirely back in time, so why not?
One of my favourite RPGs is Final Fantasy IX simply because the game follows the entire cast, not just one and whatever companions he comes across at the time. It splits between them all, even just for a short while. That's how I envision an RPG Story told about Warcraft, flicking between different events a character could have been at, maybe with a couple bits of character substitution.
It's a wonder what the play style would be. Would it be just a rehash of the World of Warcraft System? Or would it be something like a JRPG, or a Tactical RPG? Visually, I couldn't care less if they just got the art style of Warcraft II or III and made a system from those, but it would still have to have features from the original game, like skill trees, and the rage and threat systems.
There's no chance of this happening, I'm aware. They're focused still on WOW and their other games, like Hearthstone and Heroes of the Storm. But one day, it would be cool.
14 December 2013
HOLY FUCKING SHITBALLS JENNIFER! FOUR YEAR ANNIVERSARY
Guys. Four years. FOUR FUCKING YEARS. Can you fucking believe it? It's fucking MADNESS!
I'm still trying to fucking absorb it. And we're so fucking close to actually being in the same fucking place too. I have the fucking Medical Docs ($555 fucking dollars later) and the fucking Police Certificate is in the fucking mail. Then there's sending down the fucking documents and fuckingprinting everything in fucking triplicate to prepare for the fucking interview.
It's fucking blowing my mind that we're so FUCKING CLOSE!
I'm sick of this fucking waiting game, but I'm fucking waiting some fucking more because for fuck sake it's fucking worth it.
I'm working my fucking arse off, and fucking enjoying it because being a Glassy is fun as fuck. Fucking simple, easy and since I started in June I've lost about 10 fucking kilos. It's all water weight, but fuck it, that's 10 kgs that have fucked off!
Fucking Great! I fucking love you Jennifer. Here's to another four fucking years.
I'm still trying to fucking absorb it. And we're so fucking close to actually being in the same fucking place too. I have the fucking Medical Docs ($555 fucking dollars later) and the fucking Police Certificate is in the fucking mail. Then there's sending down the fucking documents and fuckingprinting everything in fucking triplicate to prepare for the fucking interview.
It's fucking blowing my mind that we're so FUCKING CLOSE!
I'm sick of this fucking waiting game, but I'm fucking waiting some fucking more because for fuck sake it's fucking worth it.
I'm working my fucking arse off, and fucking enjoying it because being a Glassy is fun as fuck. Fucking simple, easy and since I started in June I've lost about 10 fucking kilos. It's all water weight, but fuck it, that's 10 kgs that have fucked off!
Fucking Great! I fucking love you Jennifer. Here's to another four fucking years.
03 December 2013
Little Grey Men AND ZOOT SUITS?!
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"Stop talking with your mouth full, Frank." |
Sadly, that wasn't the case.
I've been playing Xcom: Enemy Within for the past week and it's been a revitalising experience, not to mention fucking hectic.
I began play again on Normal mode, because the dampness of my shorts indicated my sheer intimidation of the concept of difficulty, and just so I could get a feel for the game again since I have a plan for Classic Mode.
But I dove right in with both tutorials On because although I specifically turned them off, I wasn't paying attention and simply dove in without reading the prompt saying "This is your first time playing since we don't recognise your saves from you owning the previous game. You really should play these Tutorials. Press A to continue with the Tutorials." (Note, I play it on my Xbox 360)
I ran through and ended up with my Argentinean Heavy, as is the Norm, and learnt about Meld the way they wanted you to, by putting one close and the other on the opposite side of the map. Fair enough, kill a few Sectoids and move on.
Things were pretty usual to start, until I finally did the Meld Recombination Research. It gave me a good little boost and set me up nicely to get a MEC Trooper within the first month. So I did.
I found myself a soldier, an Australian Male Heavy who I renamed to my own (along with the callsign "Nepotism") and suited him up. Even gave him a helmet that came as close to looking like Robocop as possible since he had the voice, but sadly I couldn't quite get the Silver paint job. So I made him more Tactical and went with Black.
After that, I just went fuggin nuts. I had quickly gotten myself a Railgun as well, and laughed at the definitive sound of "Fuuuuuck YOU" every time it was fired at everything that moved within line of sight. Then the Jump Jet boots, and the Kinetic Strike Module (Giant Fuck Off Robot Claws, for the uninitiated), and the Grenade Launcher that I wish had that "thoomp" sound I enjoyed so much while watching Scotty
Had I the resources, I would turn all of them into MEC Troopers. But I stuck with my team of Six with each different class, and my very own ED-209, the Alloy SHIV. (Sadly, I can't rename him from Goliath-1)
I can't really talk about the Gene Mods. I was having FAR TOO MUCH FUN with my RoboTroop to care, though I did deck out one of my Snipers with some beneficial ones. Like the Mimetic Skin, which allowed him to run around with an effective Cloak on him because he used every bit of that short stack of warehouse pallets to his advantage and made sure nobody could see him as he ran ring about every EXALT Terrorist he could see.
That was fun, actually. EXALT, random terrorists who just work at the bank during the day, then get an SMS, find their scarf to mask their identity and come take us on. Which is funny since I still had my MEC Trooper standing atop a building and telling them what he thinks of their iddy biddy organisation. (Would have a link to a montage of a MEC Trooper using a Railgun over and over again, but I can't find one and I can't record one cos Xbox360 Y'see)
So with my Robotic God Amongst His Merry Band of Men, the games balance had tipped a bit. Which is fair enough. If I can throw two shots into one of their new enemies which is supposed to be a similar counter, then there's a power struggle going on.
![]() |
You are illegally parked on private property. You have 20 seconds to move your Skyranger. |
That's balance for you, though. Having something you actually have to put effort into just so you can kick arse while you're taking names.
Now, I haven't finished Normal yet. I'm just waiting to see what other shenanigans the game throws at me while I go ahead and finish off research projects and throw someone into the Gollop Chamber. But crikey it's fun.
Just a word to the Wise? Go fuggin nuts with your MEC Soldiers. They're fuggin hilarious. And be sure to name an American Male "Alex Murphy". You know. Just because:
22 November 2013
"You MUST play this game."
Not a line I hear very often from the overloaded of gamers, Scotty, famous for his ever growing pile of untouched video games.
It has been suggested he look for a partner on Craigslist with the suggestion that she help him with said pile.
But it was the line I was provided when his copy of "The Last of Us" was placed in my hands.
I hadn't paid much attention to the reviews aside from "this is game of the year" and etc etc etc. But I hate that kind of hype. As soon as I see that sort of thing, I shrug my shoulders and walk away. There's no real base for that kind of reaction, but it's just the way I act.
But when Scott handed me this game, not explaining anything about the game and simply repeating that line, I just had to obey.
I got home, sat down and decided I was going to live tweet this as much as I possibly can. This is what I experienced in the first twenty minutes of the game. Parents should brace themselves.
I thought it was really nice from the moment the main menu music loaded, but Holy Fucking Shit. The game gets better from then on, showing massive struggles and innocence of both characters and give the player a very real connection with them. As a game, it's very familiar to a well refined Splinter Cell, but as a story... well, I put it down as the best TV show that's actually a Video Game that I have had the pleasure of experiencing.
There was one other game that had me well involved as a good TV show was Remember Me, though it was more of a Film than a TV Show, where it had the Quality but not the Volume in comparison.
It was another big budget game that was fun and had two different feels, from playing a modern Streets of Rage, to watching a French Science Fiction film, and it was a genuine sort of feeling because very little of it looked familiar. Those that did were simply the smooth and mechanical features of an artists future, which come across in other Sci-fi games.
Given a couple of months later, though, and I was given another game from Scotty. He said it was a good TV Show, which Piqued my interest until that second voice in my head said "What does he mean it's a good TV Show? It's a Video Game."
"Yeah, it is. But as a game..." and with a shaking of his open hand, he told me exactly what he meant. And he was right.
The game as a game is pretty piss poor. The most impressive function of it is how you change your Ellen Pa- Sorry, Jodie Holmes. The rest of it? Well it's Action Prompts. Yes, Action Prompts. Where a slow motion section appears and you press buttons or move sticks, or you find a dot that you can mess around with to make life a little easier. Or to scare a bunch of rude bastard children.
That was the redeeming part of the game, the TV show itself. That particular chapter, the main character interacts with kids of her own age and is invited to a party. She's a young teen and is somewhat happy to join the experience.
Personally, it was super awkward making this fictional character make out with a guy on the dance floor. I'm not a young girl, but here I was making a young girl fling herself at a guy who was interested in her. Why? I don't know. I just imagined myself being eager to please these people, and taking every opportunity available.
I imagined myself. She was honest about herself when asked questions. And took up opportunities that cropped up.
Then the awkward settled in, whereby I realised I was roleplaying a teenage girl, something very unfamiliar to me. I was a teenage girl kissing a guy I'd just met.
Then the anger settled in as Jodie was abused, ridiculed, humiliated, and forcibly thrown into a closet. These bastards had to pay. I don't like Bullies. And frankly, a gaggle of them in an enclosed room and the ability to just go mad at them with my Entity? It's the perfect opportunity.
I didn't go too far. I knocked out a couple of kids before returning to a crying girl who felt she went too far, even if they are bastards, then seeing Willem Dafoe come and pick her up.
It has been suggested he look for a partner on Craigslist with the suggestion that she help him with said pile.
But it was the line I was provided when his copy of "The Last of Us" was placed in my hands.
I hadn't paid much attention to the reviews aside from "this is game of the year" and etc etc etc. But I hate that kind of hype. As soon as I see that sort of thing, I shrug my shoulders and walk away. There's no real base for that kind of reaction, but it's just the way I act.
But when Scott handed me this game, not explaining anything about the game and simply repeating that line, I just had to obey.
I got home, sat down and decided I was going to live tweet this as much as I possibly can. This is what I experienced in the first twenty minutes of the game. Parents should brace themselves.
Cue title card. Holy. Shit. #LastOfUs
— Skarburn (@EnjoyMedway) September 26, 2013
I thought it was really nice from the moment the main menu music loaded, but Holy Fucking Shit. The game gets better from then on, showing massive struggles and innocence of both characters and give the player a very real connection with them. As a game, it's very familiar to a well refined Splinter Cell, but as a story... well, I put it down as the best TV show that's actually a Video Game that I have had the pleasure of experiencing.
There was one other game that had me well involved as a good TV show was Remember Me, though it was more of a Film than a TV Show, where it had the Quality but not the Volume in comparison.
It was another big budget game that was fun and had two different feels, from playing a modern Streets of Rage, to watching a French Science Fiction film, and it was a genuine sort of feeling because very little of it looked familiar. Those that did were simply the smooth and mechanical features of an artists future, which come across in other Sci-fi games.
Given a couple of months later, though, and I was given another game from Scotty. He said it was a good TV Show, which Piqued my interest until that second voice in my head said "What does he mean it's a good TV Show? It's a Video Game."
"Yeah, it is. But as a game..." and with a shaking of his open hand, he told me exactly what he meant. And he was right.
The game as a game is pretty piss poor. The most impressive function of it is how you change your Ellen Pa- Sorry, Jodie Holmes. The rest of it? Well it's Action Prompts. Yes, Action Prompts. Where a slow motion section appears and you press buttons or move sticks, or you find a dot that you can mess around with to make life a little easier. Or to scare a bunch of rude bastard children.
That was the redeeming part of the game, the TV show itself. That particular chapter, the main character interacts with kids of her own age and is invited to a party. She's a young teen and is somewhat happy to join the experience.
Personally, it was super awkward making this fictional character make out with a guy on the dance floor. I'm not a young girl, but here I was making a young girl fling herself at a guy who was interested in her. Why? I don't know. I just imagined myself being eager to please these people, and taking every opportunity available.
I imagined myself. She was honest about herself when asked questions. And took up opportunities that cropped up.
Then the awkward settled in, whereby I realised I was roleplaying a teenage girl, something very unfamiliar to me. I was a teenage girl kissing a guy I'd just met.
Then the anger settled in as Jodie was abused, ridiculed, humiliated, and forcibly thrown into a closet. These bastards had to pay. I don't like Bullies. And frankly, a gaggle of them in an enclosed room and the ability to just go mad at them with my Entity? It's the perfect opportunity.
I didn't go too far. I knocked out a couple of kids before returning to a crying girl who felt she went too far, even if they are bastards, then seeing Willem Dafoe come and pick her up.
Just a note: I said me in place of Jodie there before amending it.While this game is a good example of fantastic concept and writing, not to mention some good use of art and depiction, it's still supposed to be a game. And frankly, it lacks as a game. They've left a blatant note tacked on the end of the show stating "We're going to milk this for at least a sequel, maybe a trilogy" so it'll be interesting to see if they'll do more with their good writers and concepts to make an actual game system that will challenge players more than figuring out the most elaborate way to steal government papers.
21 November 2013
Dear Xbox Avatar
I have been good to you. Made you look any range of dapper, to cool, to just plain nerdy. However I have spent too much money on you. Too much for a pretty little guy who just doesn't do much except represent me in the Xbox-verse, with features that aren't appreciated enough.
Quite frankly, it's a tad disappointing. Knowing that you're wearing a Sonic the Hedgehog hoodie and discovering that Sonic once came in a cartridge almost as big as a DS. Or wearing an Orc mask and a Warcraft Horde shirt while riding a Dire Wolf and throwing a Spear. Or wearing a Nanosuit and shooting across cover with an SMG and pistol. Or wearing your own incorporation of your ex-military corporations uniform, and driving around in a Bandit Truck.
I've spent far too much to have these features, all for no purpose but my own entertainment.The one outfit Im happy to have gotten, and without having to pay, was the Doomguy suit. And I received that by finishing a chapter in Doom II. And it was a Fkn hard chapter too. When faced with a horde (yes, a horde) of Imps you tend to freak out. And then finish shitting your pants when you see the Cyberdemon turn the corner.That's what I call an outfit to be proud of. It means something. You wear it with the pride of a soldier wearing a medal.
Cos frankly, Doom is a game that shows it's age, but nobody gives a Fuck. It's still relevant. I still have a hard time trying to sleep when i hear that patient Imp noise, something akin to a hungry truffle pig.
But having something to wear to show that I overcame those Imps by spamming my BFG, and dodging the Cyberdemon Rockets while making it catch my own? It gives me a gleam in my heart.
So why don't games do that more? If you complete a game that offers an Xbox Avatar costume for you to purchase in the marketplace, why not reward the player with it? Finish Xcom: Enemy Unknown on Easy, you get Xcom basic armour and a Pistol, Normal you also get Carapace Armour and a Laser Rifle, Hard you also get Titan Armour and a Heavy Plasma Cannon, and Impossible you get Psi Armour with an Animation of them casting Psionic Rift. Heck, eliminate Exalt and you receive their operative outfit and weapon.
That's another thing. I want to use my Avatar in game. I've seen a handful of games that do use them, such as World for Keflings where you're a Giant and order your diminuitive minions around and build a Medieval Town for them to reside and work in, but could I find something a bit more... standard? No. I couldn't join in an MMO of Xbox Avatars to find myself shooting my way through a series of waves of Xbox Exclusive All star bad guys, could I.
No, he just sits there with little potential taken up by third party developers. Microsoft couldn't just make an MMO using these Avatars, something they automatically subscribe to with their Xbox Live Subscription, could they. Where a group of friends in contact with each other, with nothing to do on a Saturday night because they're bored with Halo or Borderlands, but still want to put in the effort of playing a game together. No. Those poor sods will have to make do with what they've got.
One day though. One day. Xbox All-Stars MMO, using your very own Avatar. Recreate extreme demo scenes in games like Gears of War or Fable or whatever racing game they have an exclusive on. Things like that. Maybe not those specifically, but you get the idea.
It's an idea though, and that may be all it'll ever be. But damnit, I want to see my Orc mask get some face time in a game, not just when I flick between screens on the dashboard.
Quite frankly, it's a tad disappointing. Knowing that you're wearing a Sonic the Hedgehog hoodie and discovering that Sonic once came in a cartridge almost as big as a DS. Or wearing an Orc mask and a Warcraft Horde shirt while riding a Dire Wolf and throwing a Spear. Or wearing a Nanosuit and shooting across cover with an SMG and pistol. Or wearing your own incorporation of your ex-military corporations uniform, and driving around in a Bandit Truck.
I've spent far too much to have these features, all for no purpose but my own entertainment.The one outfit Im happy to have gotten, and without having to pay, was the Doomguy suit. And I received that by finishing a chapter in Doom II. And it was a Fkn hard chapter too. When faced with a horde (yes, a horde) of Imps you tend to freak out. And then finish shitting your pants when you see the Cyberdemon turn the corner.That's what I call an outfit to be proud of. It means something. You wear it with the pride of a soldier wearing a medal.
Cos frankly, Doom is a game that shows it's age, but nobody gives a Fuck. It's still relevant. I still have a hard time trying to sleep when i hear that patient Imp noise, something akin to a hungry truffle pig.
But having something to wear to show that I overcame those Imps by spamming my BFG, and dodging the Cyberdemon Rockets while making it catch my own? It gives me a gleam in my heart.
So why don't games do that more? If you complete a game that offers an Xbox Avatar costume for you to purchase in the marketplace, why not reward the player with it? Finish Xcom: Enemy Unknown on Easy, you get Xcom basic armour and a Pistol, Normal you also get Carapace Armour and a Laser Rifle, Hard you also get Titan Armour and a Heavy Plasma Cannon, and Impossible you get Psi Armour with an Animation of them casting Psionic Rift. Heck, eliminate Exalt and you receive their operative outfit and weapon.
That's another thing. I want to use my Avatar in game. I've seen a handful of games that do use them, such as World for Keflings where you're a Giant and order your diminuitive minions around and build a Medieval Town for them to reside and work in, but could I find something a bit more... standard? No. I couldn't join in an MMO of Xbox Avatars to find myself shooting my way through a series of waves of Xbox Exclusive All star bad guys, could I.
No, he just sits there with little potential taken up by third party developers. Microsoft couldn't just make an MMO using these Avatars, something they automatically subscribe to with their Xbox Live Subscription, could they. Where a group of friends in contact with each other, with nothing to do on a Saturday night because they're bored with Halo or Borderlands, but still want to put in the effort of playing a game together. No. Those poor sods will have to make do with what they've got.
One day though. One day. Xbox All-Stars MMO, using your very own Avatar. Recreate extreme demo scenes in games like Gears of War or Fable or whatever racing game they have an exclusive on. Things like that. Maybe not those specifically, but you get the idea.
It's an idea though, and that may be all it'll ever be. But damnit, I want to see my Orc mask get some face time in a game, not just when I flick between screens on the dashboard.
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