14 October 2012

The Poor Man's MMO

You know what I like about Borderlands?  It's not just a game that'll enterain you for a few hours.  It's an investment into your time and fun, and it was meant to as the poor mans MMO.

Tonight I spent about 7 hours playing with my friends playing a four girl army of Mechromancers.  Like a Necromancer, except less groaning and more robotic zappy zap.  And it's been awesome, not just because of the game, but because of how different the character is.  Gaige is a very different sort of character to play, especially if you follow the skill tree that Aaron and I did tonight: The Ordered Chaos.

To sum up what the tree does, your accuracy gets worse while your damage gets better, and continues to get better, so long as you don't force yourself to reload your gun.  For anyone who has played a First Person Shooter this concept is very weird, because you're asked to break a Good Habit.

Other characters don't quite have the same sort of condition, having to change your normal sense of comfort you would have with a First Person Shooter, but that's where the RPG feature comes in.  The game has 87 Bazillion guns, if you follow the advertising, and each gun is different in it's own way.

And no matter what, you'll practically be forced to change your guns after a few levels.  It'll take too much damage to kill an enemy and you'll be running out of ammunition as you scrounge around looking for a new gun to use.  And 9 of 10 times, you won't find something you want.

There's only 6 classes of weapon, but they branch off into their own manufacturers, of which there are eight, and each manufacturer makes certain weapon types and follow a particular pattern, like Maliwan Weapons always have an eleacment associated with them, while Jakobs guns will fire as quickly as you can pull the trigger, and Tediore guns don't reload, you actually throw it like a grenade and a new fully loaded gun will digistruct (digitally construct) in the players hand.

But wait, there's more: You have other equipment, such as personal Shields, Grenade Modifications, and Class Modifications, which all differentiate based on what their manufacturer!  One shield might be spiked, so if an enemy comes up and starts attacking you in melee, they'll regret it quickly!  Or you could throw a Fuster Cluck Grenade, which is like throwing anywhere between five and eight grenades at once!  And to boost that, you might have a class mod that not only increases your Gun damage and magazine size, and increases one or two of your skills.

Skills is one of the coolest part of your character, as I've already mentioned when I was talking about Gaige.

So far, there are five characters, and they're all very different in the way they play.  Especially with their action skills, whether it's something as simple as pulling out a secondary gun, or dropping a turret, or going invisible while a hologram of you slashes things around.

And you can do this all over Pandora, an expansive land of weird and wonderful creatures, and power driven Mega Corporations, all of which want to kill you: The Vault Hunter.  Especially Handsome Jack, the main antagonist, and someone who you really learn to hate.

The story of the Vault covers the two games and is significantly expanded on by the second game.  I'm even considering going back to Borderlands 1 to replay some stuff that I've missed out on, and even play characters that I haven't played before.

Not to mention the DLC's.  Some people might complain about having to pay for and download extra stuff, but this is worth it.  I've gone back to the expansion areas in Borderlands 1 several times over, and I have no regrets in doing so, and I expect to get the same feeling on Tuesday when the next expansion comes out, Captain Scarlett and her Pirate's Booty.

I can't begin to say how much fun I'm having with this game.  And I don't see myself getting exhausted of it any time soon.  That's what I call a good investment.

No comments:

Post a Comment