02 July 2014

Gaming Flops

They said I could be anything...
I was so tempted, so VERY tempted, when I was in JB-HIFI staring as the cheapie bin holding a $4 copy of Haze, one of Playstations Exclusive Gaming Flops.

I have a very silly reason for wanting to play it, and it's simply that I want to know how bad the game really was, not through reviews or word and mouth, but through actually playing it, and then speculate on how I would make a comeback sequel.

Would I put it forward to developers? No, I wouldn't know where to begin to put it in, let alone find a development team who would be willing enough to venture forth.  Then there's IP rights, and whatever, yadda yadda yadda (although that would be rather cheap considering how big a flop it was).

The story seemed interesting.  A soldier part of a Paramilitary Organisation is sent off to take on a Guerrilla Headquarters, surged on by a combat drug called 'Nectar', until he figures out what's going on and changes sides and tactics.

Straightforward.  It's like the first idea that popped into someone's head, with the noble ideal of overcoming evil organisations and it's inhumane practices.  But surely, there has to be more?

Apparently not really.  On top of the limited motives, there was apparently terrible environment design and ham fisted acting, judging from the demo I played moons ago.

That's pretty disappointing.  Especially since the environment is drawn like shit, judging from the Demo I played many moons ago.

So with a new console, the Playstation 4, it isn't entirely unfair to think of how one would resurrect an old exclusive flop.   So why not go back in time?  Go to the start of when this Haze drug was first made?  Expand on the conflict, the espionage, the conniving motives of military based corporations and politicians.  Because that's what it always comes down to, right?

Keep to the Guerilla theme.  Stealth-Action games are pretty popular.  Look at Deus Ex: Human Revolution.  It's a good game in its own right, and sounds quite similar to what I'm describing.  Lets drop the levelup RPG elements and just have the player find accessories to add to their character, whether it's a weapon they can accessorize, or a Nectar genetic modification they can administer to themselves for an added edge.

Then there's the story.  The main theme of Haze was the horrors of war, how leaders can be arrogant and ignorant only to further their own goals and there is no good guy.  Fair enough.  There is no good guy, so build on that.  Add more motivation to why you're not the bad guy in this sea of bad guys.  Mind, that'll be difficult.

But hey. Why not give it a crack?

No comments:

Post a Comment