03 May 2011

New York, New York

Over the course of about 6 days of sporadic play I finished Crysis 2. It seemed to go on forever, which I was somewhat excited about but aggravated too, because it would come to a point where your character would finally get evacuated out of New York City, but you'd have to stay and finish a job since you're the only one who has got the Utilities to do the job, because of your nanosuit.

Your Nanosuit is a utilitarian masterpiece with only one drawback of a low power source, which is regenerative when nothing is draining it. Otherwise, you can plan out your tactics before you run through an enemy camp, including tagging your enemies so that you know if someone is going to sneak up on you, or track where they are if you want to sneak up on them, or even get the pounce on them when you're armoured up and holding a Heavy Machine Gun which you've torn off its mount.

Personally, the majority of the game was spent Stealthed between various forms of cover, and attempting stealth kills on the majority of enemies, exceptions being the Ceph Heavies and areas I simply couldn't pass without having to kill someone. To which I used a Silenced Sniper Rifle and cracked a few headshots for mostly good results.

But this made the game tedious. While I wanted to just waltz into the fray with a light machine gun, or an assault rifle, or even the Microwave Gun you can pick up, I was tempted to lean towards sneaking up behind people and snapping their necks. There were moments where I had to run about in armour mode, but that was pretty much refined to taking out the Ceph heavies and shooting them with a Light or Heavy machine gun until they exploded.

Or the microwave gun, where they popped inside their armour. Jeez it's funny watching them do that, because the easiest way to describe the Ceph are that they're semi-transparent balloons with tentacles filled with alien bits and bobs, and armour pieces stuck over the top. It's pretty gross, but popping those suckers was just like the feeling of popping pimples in my teenhood.

Now the story has a lot of revolutions around a character called Prophet, who was pretty much a sceptical character in the first Crysis, and for good reason which is explained more and more in Crysis 2. Though in Crysis 2 you don't get to see any of the previous characters except for Prophet. Nomad and Psycho make no significant appearance which is disappointing since they were two of the main characters of C1. I hope an expansion will tell tale of their adventures, but since this is a new game I'll just wait a few months for that to happen.

In the mean time, I'll go through on a harder difficulty and see how much difference it makes to the gameplay.

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