14 May 2014

Continuing to Cry about Crysis

LIKE A BOSS
Just the other day i was looking at Kotaku.com.au and a post came up about a guy who decided to take the highest resolution he could for Crysis 3 and take pretty photos, which was difficult in that he had to change the resolution mid-game to take his photo, because it runs at 2 frames per second while it's at 8k ratio.

And they were stunning photos of the most picturesque scenes, like the Dam.  The Dam is one of the most beautiful levels and it's pretty fun to boot, and the majority of those said photos are from that very level.

But it still makes me cry.  The game still feels a little wasted for opportunity, simply because they have New York in a Dome and they didn't maximise it.  Yes there were big levels, but that's not enough.  Sure you may have been running through th dry banks of Manhattan to support your allies, or driving across desert ruins of suburbs, but that's just not the same.

I remembered a game called Halo: ODST.  It was a spin off from the normal series, much like Halo: Reach, but instead of a Spartan you're an ODST soldier.  The hardcore maniacs of Soldiers.  They die into the fight with piss and vinegar in their veins.

The main story follows the player as he wanders around the open streets and buildings of the city of Mombasaa encountering different events and campaign stories, and fighting groups of enemies while playing a stealth game.

It's fun and while it still has some sections to improve it still executed a good idea.  An idea that Crysis could have executed too if they weren't simply in it for the dough and Multiplayer.

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