03 September 2014

Game Evolution

And that's when he realised they did nothing at all.
I was on Kotaku and they showed a video of and updated Halo: Combat Evolved done by Modders.

I watched it and thought "Yeah, that's pretty cool.  It's nicely detailed and has a heap of additions that would mix up the game nicely."

Then I was thrown back to the Halo Master Chief Collection, that Tetralogy being released by 343 Industries and how I want them to remake the older games to match the current system iteration of the game.

After watching a presentation video of the MC Collection, showing the Menu and options available to players and one of the cooler features was a Playlist creator, allowing players to cater the entire campaign to playing as Master Chief, and exempting the handful of Arbiter missions.

Conversely, you can play the Arbiter levels.

That's pretty cool.  But as I said those few weeks ago, I would like to see those older games modified so that it used the same system as the latest game.  Assassination moves, Weapon and HP interactions, Sprinting.  It would refresh the original game, and improve things further on.

And because it's a Campaign, why not give it a more permanent feeling?  Find Armour Abilities, like Active Camo, and keep them for your loadouts.  Gain particular achievements and you can claim Tactical Packages and Support Upgrades, and maybe even weapon skins.  Heck, give Armour customisation a point and allow it to improve something.  Add in effects to weapons by customising each weapons loadout, increase Magazine size or a more efficient battery on plasma weapons.  Things like that.

But lets face it.  That sort of thing isn't going to happen.  Honestly, this is the sort of thing you hear about in something like Halo: Reach, probably my favourite spin off of the series.  The problem there is that 1: Halo Reach came to a pretty solid ending, so regardless of how customised your Noble Six was, they were NOT coming back.

What really appealed to me about Halo: Reach was that you weren't Master Chief.  You weren't one soldier leading the fight against the Covenant and Company.  You were part of a Squad, either NPC or actual players in Coop.  You were Haloguy, so to speak.  Same goes with Spartan Ops in Halo 4.  You were part of a Squad having their own encounters in the Halo Universe.  I want to see more of that sort of thing, and have a much larger campaign too.  Sure, 50 levels is pretty epic, but they were still lacking a few of those personal touches.  Especially since it was reused multiplayer levels.

But happily, there's Destiny.  Destiny is everything that I imagine a Halo MMO to be, though without actually being Halo.  More on that next week.

No comments:

Post a Comment