28 May 2010

They call me... CLAMPS

Welcome back to "I Hate Mogroth" and your regularly scheduled program of drivel. Today we come back after a few weeks, months even, of a Monsterpocalypse Drought. Yes, a Monpoc Drought, ladies and Gentlemen. Little to nothing has happened in Brisneyland in regards to Monpoc and we continue to await the next series: Big in Tokyo.

To compensate, Privateer Press have released stats for the upcoming monsters and character units coming in Big in Tokyo! To which brings us our first post, another Matt Groening reference, Mr Clamps.Formally known as Hammerklak-Korvissik, he stands strong with two grappling hands as he explodes from the floor beneath him and snaps at his enemies with mandibles of steel. That's right. He doesn't have any laser eyes, or shoulder mounted rocket pods. No, he is a Brawler and Super Power Attack Monster. That's right, a Super Power Attack monster due to the Super abilities he Sports: Super Stomp and Super Strength!
  • Super Stomp: Gain 2 Power Die per Unit crushed or Building destroyed.
  • Super Strength: Add +1 space to Throw and Smash Power Attacks.
So those grapplers do come in handy, as they can really throw someone that one square needed to land that gigantic Dungbeetle into a chemical hazard. It won't do extra damage, as that's not part of the Chemical Hazard rule, but hey. It may be pertinent later in the game!

Super Stomp is good in Early game, or late game Power Droughts. You park a few useless buildings in a corner somewhere as a emergency battery and you can boost up your battle in a turn. Office Buildings are good that way. But my question is with his design which emulates something of a centauran earthworm, how does one Stomp exactly?

Moving on before I hurt myself.

He's a worm, right? with a torso, of course. Could you imagine a giant earthworm terrorising something like Gorghadra? That could start euphemisms. This is a Family game, guys. Family Friendly! So being a giant worm that slaps people about the face, that means he has the rule Burrow. So he can get deep into the action and make everyone scream. In fright. And terror. Yes. Yes that's it.

And to make every scream? Why not add a little Crunch! Thats right kiddos, he has Crunch on his Brawl attack. A chance for Super Damage as he Clamps 'em means that not only will there be some bruises man boobs around, but so many are going to lose their nose too!

The only fault in doing something as precise as titty twisting, leaves you standing there silly. So the poor fella, obsessed with his teenage bullying years, is left with a modest Defence of 5 and a Health of 5. He'll fall like a sack of bricks, but he's going to satisfy his childhood beforehand.

Now we move onto his Hyper Form, Ultra-Clamps. A boost to the obvious, his brawl and his defence, and then he pulls out the Eye Laser with his Blast stat of 4*1. I laugh that it's a better Blast Stat than Deimos-9, who is supposedly proficient with his ability to Shoot. But here is Ultra-Clamps, blinding everyone with his laser eyes and his Follow Through trigger, where he punches someone and then glares at someone else until they're dead.

Then he runs away, using the Sprint action to park himself behind a unit. Or better yet, using it to get himself closer to his opponent so he can use the aforementioned Example Setting Technique. It all works out well for him with his Burrowing, Super Strength self at a modest cost of 4 Power Die.

Next Friday? Ral-Kurrick, or the little Tunneller that Gunned.

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