06 February 2012

WARMACHINE: Colossals Preview



Holy Children of the Motherland, Batman. I want two. I keep saying I want two, but I can't really afford two. I'll be lucky to afford one.Lets give it an easy overview assuming it'll have the same base rules as battle Engines.
  • No penalty or restrictions for being Engaged.
  • No rerolls against friendly models while the target is engaged.
  • You can always see it.
  • Volume is 5" tall on a 120mm circular base
  • Can't be pushed, pulled, slammed, or thrown. CAN be placed.
  • Weapons allocated on L and R can only attack within their half of the front arc (90*), whereas weapons marked with "-" can fire in either.
As for New Rules
  • Power Attacks!
    • Stomp: make an attack with one weapon against all models in 2" of that arc.
    • Swat: Target is slammed d6+2" away
  • Works like a Warjacks,so can be allocated focus for additional attacks and boosts.
  • Has TWO damage grids.
  • Has a Weapons Platform-esque rule, where it can fire ranged weapons regardless of whether it's engaged or already made it's melee attacks
Now for speculations.
  • It very obviously has Man-o-War kovniks for fists. So it'll be a P+S 20 weapon master. Probably more.
  • The main turret shoots Devastators, so when they land it's POW 18 within 1" of the target and POW 9 within another 3 after that. So... AOE 8?
  • The turrets can fire Manhunters or Doomreavers, depending on how harsh you're feeling.
  • It can deploy Berserker Warjacks at will. Place within 1" of the base and let it roam free.
  • Avalanches can be summoned and will simply remove your opponents models from the field.
You'll have to excuse me. I'm getting flustered.

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