Holy Children of the Motherland, Batman. I want two. I keep saying I want two, but I can't really afford two. I'll be lucky to afford one.Lets give it an easy overview assuming it'll have the same base rules as battle Engines.
- No penalty or restrictions for being Engaged.
- No rerolls against friendly models while the target is engaged.
- You can always see it.
- Volume is 5" tall on a 120mm circular base
- Can't be pushed, pulled, slammed, or thrown. CAN be placed.
- Weapons allocated on L and R can only attack within their half of the front arc (90*), whereas weapons marked with "-" can fire in either.
- Power Attacks!
- Stomp: make an attack with one weapon against all models in 2" of that arc.
- Swat: Target is slammed d6+2" away
- Works like a Warjacks,so can be allocated focus for additional attacks and boosts.
- Has TWO damage grids.
- Has a Weapons Platform-esque rule, where it can fire ranged weapons regardless of whether it's engaged or already made it's melee attacks
- It very obviously has Man-o-War kovniks for fists. So it'll be a P+S 20 weapon master. Probably more.
- The main turret shoots Devastators, so when they land it's POW 18 within 1" of the target and POW 9 within another 3 after that. So... AOE 8?
- The turrets can fire Manhunters or Doomreavers, depending on how harsh you're feeling.
- It can deploy Berserker Warjacks at will. Place within 1" of the base and let it roam free.
- Avalanches can be summoned and will simply remove your opponents models from the field.
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