So the thoughts of a Physical World map made of Hexagon pieces has just flowed through my mind with awesome and I got descripts after descripts. So far it's down to either 13 pieces with detachables, or 18 pieces to alternate other pieces.
Lets start with the Lake, where the players start and attend quite a few times. Its story is that over the lake itself is a cloud that never goes away. It just rains and rains and just doesn't stop. Secretly on top, there's a castle where hides a dragon and a small village. And secretly the castle and cloud are a veil to cover the actual castle and the village, which are on an island in the middle of the lake.
So I could have 3 alternate pieces: Lake with Cloud; Lake with Castle on Cloud; Castle on lake. Or I can have detachable pieces on top of the base: Raining Cloud; The castle on the cloud; the Real castle on the island.
Then there's the main city and the tunnel. They could have two pieces each, or I can have the city itself and the tunnel be replacable on the base. There's the castle as well which the players visit at least twice, which I can keep a wide fortress on the base itself, and get an extension to make it taller for the next time the players attend it.
Otherwise pieces are a one time thing. The labyrinth, the pagoda, the pirate ship, the seafaring town, the Desert (How can one change the desert short of destroying a freakin pyramid?), the mountains, the caves, and the island. Oh and the Swamp, can't forget the swamp. That'll be an awesome level.
13 December 2010
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