The other day I was trying to get music onto my Xbox by trying to find blank discs to burn the music on to copy them onto the HDD (Which didn't work out, you have to rip them from an Audio Disc, not MP3 Disc) but as I was searching around, I found an old Playstation disc. I had a look at the front of it and saw the title "The Hunter" on it.
There was only one game I could think of that this could be. It was a shitty little game that my friends and I played back when we were Teens. We found the game at the local Video 2000, hired it and played it until we could understand the game. Then we put it back and somewhere along the line, probably a year or two later, I found it again and picked it up permenantly.
I don't know why though. By a shitty game, I mean it's cheap and nasty. You play a Relic Hunter, who runs around a randomly generated Grid filled with 3 other Relic Hunters and boxes and flags. Then you're dealt cards from a stack of about 100 cards which provide one of a few bonuses when used, such as a Movement Bonus, an Attack Bonus, A defence bonus, offer a trap, or whatever.
Then you try and find one particular Relic which you've been hired to grab, and then you run for the exit. Which can be difficult because your movement is determined by a D6 and your movement bonus. You determine that by points you allocate when you make your character and each time you level up.
That's all it is. Oh, and if you run out of cards in the deck, the Dungeon Monster comes out and tries to kill you.
If I could turn it into a board game, I probably would, but for now I think I'll leave it for my Playstation.
29 November 2011
Infantry-machine
Regularly on a Sunday, I head down to an LGS and have a casual social day with some of the newer players. Yesterday was a very successful day and I had three games with three different people* and had some really fun matches, playing 3 games using Harkevich. I'm really getting into Harkevich. I think he's my second choice Warcaster in Khador, hands down.
Anyway, he was playing the following 35pt list.
We had an open playing field, using the 40k Crater Terrain and some of the Ork-style Linear Obstacles. We agreed to the craters being cover while completely within the circles, and just rough terrain otherwise. That didn't quite slow him down very much, except for his Shocktroopers and Battle Mechaniks. Tow did pretty much the rest of the job. I just lobbed out Bombard Attacks left right and centre at Shocktroopers and Battle Mechaniks.
Aiden was panicking a little bit, though. He had ARM 23 Warjacks in his face, and had a large dent put into Karchev. So he tore apart Black Ivan using Sunder, his POW 19 Reach weapon, and I think he killed a Great Bear as well. Shocktroopers tried their best to take down a couple of Great Bears, but Tough rolls kept at least two alive.
Otherwise, he tried his Darndest to tie up my other Destroyers with his Warjacks. The Devastator tied up my White Destroyer, while the Red MK1 Destroyer was facing off a MK2 Juggernaut.
My turn was the final straw and I had a couple of options to kill Karchev. The First was with Great Bears. I worked out the maths, and figured they would put a dent into him, but wouldn't kill him unless I had some good rolls. The other option was the Red Destroyer. He was tied up with the Juggernaut, but that could be easily sorted out by making him stationary with Ice Cage. My unit of Graylords had just enough movement to get two into melee with the Juggernaut, and one standing back who would suffer a -4 to hit a model who is in Melee, but his chances to hit would increase with each Ice Cage, which lowers a models DEF Cumulatively.
So all I needed to hit with the first two attacks were 3+, on 2d6. So I jinxed myself and got Snake Eyes, an Automatic Miss. The other two hit, even the one with a penalty, but I lost hope for a moment. Then I realised the Koldun Lord has the same spell, so he unloaded onto the Juggernaut and made him Stationary.
That guaranteed Big Red's freedom to kill Karchev. But to see what luck I have, I got the Great Bears to make their attacks. Three attacks later, Karchev was Destroyed.
Aidens Moral of the story: Great Bears Rock.
I'll skip the second game, only because I have an interesting thought process to go with it, so that'll come after I tell tale of my Third game.
The third game was a long awaited game against Liam, Aidens older brother. He's just picked up Dr Arkadius and has been hankering a game with a multitude of Warhogs in his list. He also picked up Sturm 'n Drang as well. Since it was later in the day, and he'd been playing Arkadius all day, we had a go at Sturm 'n Drang at 35pts.
Well I got a few lucky shots onto the bastards, and a couple shots into a close War Hog, while I approached his wall of Bacon. I wasn't sure which way the fight would go, whether his War Hogs would kick several shades of shit out of me (Which is likely) or he would crumble like a piece of paper.
Turns out I was the paper and he was the Scissors, but somehow my paper mache skills turned it all into a rock. Everyone was in the fray with each other, Graymeat was a handspan away from Harkevich himself, Great Bears in between after running as best they could to prepare to charge next, and then everything everywhere else. Each War hog had faced off against a Destroyer jack of any kind, maxing out their Fury stat to kill said Destroyers, leaving only Black Ivan on half health, and Graymeat was the only one who was left on only 1 fury.
So i thought about it for a moment. What could I do? The only way I could win is if I assassinated Sturm 'n Drang right then and there. I had to think. And think I did. I examined the positionings, my models abilities, his models stats, worked out the maths and the conclusion was: I had to play like I had a pair.
Graylords would use the magical shotguns to clear out some enemies. Particularly a Bone Grinder who was sitting nearby Sturm 'n Drang. Clear out one or two others and I would have a fairly clear line, and I get bonus points for being so awesome and clearing out his infantry except for about 2 models.
Unfortunately... I didn't succeed in killing that Bone Grinder. I did succeed in killing a single Slaughterhouser, after three Magical Spray Attacks. Disappointing, but it was only a bonus. The main thing was Harkevich. He would charge Graymeat and use his Beat-back ability to push Graymeat out of the way of the Greatbears. Why? Because then they can charge Sturm 'n Drang. So I kept all my focus, and used them all for Additional Attacks.
Now he had two fury for Transfers, which he planned because he was understandably a little paranoid something will happen. He hadn't seen how I'd murdered Karchev, but he didn't know what kind of luck he'll have. So I charged in with the great bears, and he took the first hit of 8 damage. The second hit was successful, but I rolled a pair of 1's and a two. Don't even think I dented his armour.
The third attack was a little funny. It was a good roll, but he said he was going to transfer to someone other than Graymeat, which I told him he couldn't because the other two War Hogs were on Full Fury, so he couldn't. So it went on to Graymeat, who was already well tenderized from Harkevich's Mechano-mace and a Great Bear the turn before. With a transfer, it killed Graymeat and left Sturm 'n Drang on 3 HP. With one last attack, the final blow was struck and I was surprised to find that Sturm 'n Drang don't have tough. And neither do Bone Grinders.
All in all, it was a fun game with a surprisingly bullshit assassination.
Lastly, we revert back a match to my game with Glenn. Now Glenn hasn't been playing for very long. I met him though Monsterpocalypse, and since that hasn't made a massive revival in recent times, he is slowly moving into Warmachine through a Retribution list using Lord Arcanist Ossyan. I was somewhat excited since I haven't really played against many Retribution Armies before.
The Slightly odd thing was that he didn't have any Warjacks. He was designing the list based on Ossyan's theme, so he had gotten a few of his Themed lists stuff, but the Warjacks he had ordered hadn't come through so he played with what he had at 25pts.
It didn't come into much use, though. Two units of Riflemen with CRA are easily going to shoot a large chunk out of Harkevich. Which they did. Twice. And killled him.
It made me think of the days of Infantry-machine, where a Warjack heavy list would have a hard time against an Infantry list. Is that still true now? Not really. I'd taken out a large chunk of his Halberdiers with AOE's that actually hit, and some good dice rolls on my Blast Damage, but that was about it. I'm not sure why i was so focused on the Halberdiers when the Riflemen were the more dangerous of the lot, both with CRA +11. It's a pretty hard hit, especially with his rather good dice rolls, plus Ossyans feat which gives an addtional damage die on Ranged Damage Rolls.
But is Infantry-machine still promenant in Warmachine and Hordes? Hordes are obliged to put Warbeasts in, or else they won't have a spell pool. But there's nothing like that in Warmachine. Warjacks are an option, not a necessity, so you can go right on ahead and play with a bucketload of Winterguard if you want. Whether it'll be effective as a list, who knows.
I don't field armies without Warjacks simply because I like Warjacks. They're what brought me into the game. But I could field a Warjack-less army if I wanted. The question just remains is "Do I even want to try?"
* - Personal rule is that if there's multiple people at an event, play different people each game. Exception is only if there is a game that was far too quick. Eg: I was playing against Stryker one day, he cast Earthquake and drew line of sight to my Warcaster and killed him at the top of second turn.So First game was against Aiden, AKA Callum. I say AKA because I have been calling him Callum for weeks now, months even. It hasn't bothered him, but it's still that bit embarrassing that I can't remember his name.
Anyway, he was playing the following 35pt list.
- Karchev the Terrible
- - Berserker
- - Berserker
- - Juggernaut
- - Devastator
- Battle Mechaniks (max)
- Man-O-War Shocktroopers
- Kommander Harkevich, the Iron Wolf
- - Black Ivan
- - Destroyer
- - Destroyer
- Great Bears of Gallowswood
- Graylord Ternion (AKA: The Gaylords that make everyone go POOF! **)
- Koldun Lord
- ** - You're welcome Kel.
We had an open playing field, using the 40k Crater Terrain and some of the Ork-style Linear Obstacles. We agreed to the craters being cover while completely within the circles, and just rough terrain otherwise. That didn't quite slow him down very much, except for his Shocktroopers and Battle Mechaniks. Tow did pretty much the rest of the job. I just lobbed out Bombard Attacks left right and centre at Shocktroopers and Battle Mechaniks.
Sidenote: As I was searching for the Crater Templates, I found This rather adorable picture.But when he had finally moved into charge range of my models, he had left Karchev a little open to attack. So I charged him with some Great Bears, two of whom barely reached him so the last charged the Shocktroopers nearby. They didn't kill him, but they did a good job tearing him up. Otherwise, I think I put a few dents into the rest of his army by popping my feat, firing off at Karchev before charging into whatever. I think Black Ivan charged into Karchev, but simply grazed the paint off with this Claw.
Aiden was panicking a little bit, though. He had ARM 23 Warjacks in his face, and had a large dent put into Karchev. So he tore apart Black Ivan using Sunder, his POW 19 Reach weapon, and I think he killed a Great Bear as well. Shocktroopers tried their best to take down a couple of Great Bears, but Tough rolls kept at least two alive.
Otherwise, he tried his Darndest to tie up my other Destroyers with his Warjacks. The Devastator tied up my White Destroyer, while the Red MK1 Destroyer was facing off a MK2 Juggernaut.
My turn was the final straw and I had a couple of options to kill Karchev. The First was with Great Bears. I worked out the maths, and figured they would put a dent into him, but wouldn't kill him unless I had some good rolls. The other option was the Red Destroyer. He was tied up with the Juggernaut, but that could be easily sorted out by making him stationary with Ice Cage. My unit of Graylords had just enough movement to get two into melee with the Juggernaut, and one standing back who would suffer a -4 to hit a model who is in Melee, but his chances to hit would increase with each Ice Cage, which lowers a models DEF Cumulatively.
So all I needed to hit with the first two attacks were 3+, on 2d6. So I jinxed myself and got Snake Eyes, an Automatic Miss. The other two hit, even the one with a penalty, but I lost hope for a moment. Then I realised the Koldun Lord has the same spell, so he unloaded onto the Juggernaut and made him Stationary.
That guaranteed Big Red's freedom to kill Karchev. But to see what luck I have, I got the Great Bears to make their attacks. Three attacks later, Karchev was Destroyed.
Aidens Moral of the story: Great Bears Rock.
I'll skip the second game, only because I have an interesting thought process to go with it, so that'll come after I tell tale of my Third game.
The third game was a long awaited game against Liam, Aidens older brother. He's just picked up Dr Arkadius and has been hankering a game with a multitude of Warhogs in his list. He also picked up Sturm 'n Drang as well. Since it was later in the day, and he'd been playing Arkadius all day, we had a go at Sturm 'n Drang at 35pts.
- Sturm 'n Drang
- - War Hog
- - War Hog
- - Graymeat (War Hog that I nickname so because he's like a Zombie)
- Bone Grinder (Min)
- Brigands (Max)
- Slaughterhousers
Well I got a few lucky shots onto the bastards, and a couple shots into a close War Hog, while I approached his wall of Bacon. I wasn't sure which way the fight would go, whether his War Hogs would kick several shades of shit out of me (Which is likely) or he would crumble like a piece of paper.
Turns out I was the paper and he was the Scissors, but somehow my paper mache skills turned it all into a rock. Everyone was in the fray with each other, Graymeat was a handspan away from Harkevich himself, Great Bears in between after running as best they could to prepare to charge next, and then everything everywhere else. Each War hog had faced off against a Destroyer jack of any kind, maxing out their Fury stat to kill said Destroyers, leaving only Black Ivan on half health, and Graymeat was the only one who was left on only 1 fury.
So i thought about it for a moment. What could I do? The only way I could win is if I assassinated Sturm 'n Drang right then and there. I had to think. And think I did. I examined the positionings, my models abilities, his models stats, worked out the maths and the conclusion was: I had to play like I had a pair.
Graylords would use the magical shotguns to clear out some enemies. Particularly a Bone Grinder who was sitting nearby Sturm 'n Drang. Clear out one or two others and I would have a fairly clear line, and I get bonus points for being so awesome and clearing out his infantry except for about 2 models.
Unfortunately... I didn't succeed in killing that Bone Grinder. I did succeed in killing a single Slaughterhouser, after three Magical Spray Attacks. Disappointing, but it was only a bonus. The main thing was Harkevich. He would charge Graymeat and use his Beat-back ability to push Graymeat out of the way of the Greatbears. Why? Because then they can charge Sturm 'n Drang. So I kept all my focus, and used them all for Additional Attacks.
Beat Back: If this model successfully hits a target, the target is pushed 1" directly away from this model. This model may then advance 1".Six out of seven attacks hit, and the last 1" move was to get out of the way for the Great Bears to Charge Sturm 'n Drang.
Now he had two fury for Transfers, which he planned because he was understandably a little paranoid something will happen. He hadn't seen how I'd murdered Karchev, but he didn't know what kind of luck he'll have. So I charged in with the great bears, and he took the first hit of 8 damage. The second hit was successful, but I rolled a pair of 1's and a two. Don't even think I dented his armour.
The third attack was a little funny. It was a good roll, but he said he was going to transfer to someone other than Graymeat, which I told him he couldn't because the other two War Hogs were on Full Fury, so he couldn't. So it went on to Graymeat, who was already well tenderized from Harkevich's Mechano-mace and a Great Bear the turn before. With a transfer, it killed Graymeat and left Sturm 'n Drang on 3 HP. With one last attack, the final blow was struck and I was surprised to find that Sturm 'n Drang don't have tough. And neither do Bone Grinders.
All in all, it was a fun game with a surprisingly bullshit assassination.
Lastly, we revert back a match to my game with Glenn. Now Glenn hasn't been playing for very long. I met him though Monsterpocalypse, and since that hasn't made a massive revival in recent times, he is slowly moving into Warmachine through a Retribution list using Lord Arcanist Ossyan. I was somewhat excited since I haven't really played against many Retribution Armies before.
The Slightly odd thing was that he didn't have any Warjacks. He was designing the list based on Ossyan's theme, so he had gotten a few of his Themed lists stuff, but the Warjacks he had ordered hadn't come through so he played with what he had at 25pts.
- Lord Arcanist Ossyan
- Houseguard Halberdiers (max)
- Houseguard Riflemen (Max)
- - Officer and Standard
- Houseguard Riflemen (Max)
- - Officer and Standard
- Kommander Harkevich
- - Black Ivan
- - Destroyer
- - Destroyer
- Koldun Lord
It didn't come into much use, though. Two units of Riflemen with CRA are easily going to shoot a large chunk out of Harkevich. Which they did. Twice. And killled him.
It made me think of the days of Infantry-machine, where a Warjack heavy list would have a hard time against an Infantry list. Is that still true now? Not really. I'd taken out a large chunk of his Halberdiers with AOE's that actually hit, and some good dice rolls on my Blast Damage, but that was about it. I'm not sure why i was so focused on the Halberdiers when the Riflemen were the more dangerous of the lot, both with CRA +11. It's a pretty hard hit, especially with his rather good dice rolls, plus Ossyans feat which gives an addtional damage die on Ranged Damage Rolls.
But is Infantry-machine still promenant in Warmachine and Hordes? Hordes are obliged to put Warbeasts in, or else they won't have a spell pool. But there's nothing like that in Warmachine. Warjacks are an option, not a necessity, so you can go right on ahead and play with a bucketload of Winterguard if you want. Whether it'll be effective as a list, who knows.
I don't field armies without Warjacks simply because I like Warjacks. They're what brought me into the game. But I could field a Warjack-less army if I wanted. The question just remains is "Do I even want to try?"
18 November 2011
Consolidating Blog Rolls
So I got tired of having three different blogrolls, one for my Wargaming Stuff, one for my Monpoc Stuff (Which is all but dead) and my normal one here, so I figured I'd import the 115 posts from the other two into here, make some modifications and publish them. There'll be a LOT more Game Warning Posts.
Apologies in advance if I'm on your RSS feed or Google Reader Feed that says "Hey, you got a bucketload of posts you haven't read." They probably won't interest you anyway, unless you're one of my nerdy friends.
Word Verification: Gaign
Apologies in advance if I'm on your RSS feed or Google Reader Feed that says "Hey, you got a bucketload of posts you haven't read." They probably won't interest you anyway, unless you're one of my nerdy friends.
Word Verification: Gaign
16 November 2011
Uniqueness
One of the cool things about Warmachine and Hordes is that there is a flavour to the game that takes the game to new Levels. You have unique units, and solos, and unique themes that some units follow by. Then on top of that, you can get Characters who may follow a theme, but have a uniqueness to themselves. Warjacks come in all different shapes and sizes. Few are to a particular theme, but as a general rule they are all unique.
Character Warjacks started off simply emphasizing a particular Warjack. Beast-09 is a character Juggernaut, for example. Drago is a character Berserker. Lately, the character Warjacks started getting more unique layouts. Black Ivan is a character Destroyer, however rather than the Executioner Axe, he has a special set of claws. Torch is a character Decimator, but replace the cannon with a flamethrower-mounted Open Fist with a spike.
The rules are all very cool and all, there is no denying how awesome it is to have a Warjack in melee with a Torch to catch a few guys up the back. Same thing with Black Ivan, it's awesome to have a Warjack that has a base Defence of 12. No seriously, it's awesome.
The models themselves are where I actually have a problem. Beast-09 and Drago received unique Models. Every feature about those models screams "I am who I am and you better remember that". They dominate the field leaving everyone feeling they have been struck by gods.
If you turn to the Warjacks next to them, Black Ivan and Torch... and you get two Basic Warjacks with some unique features. Replaced arms, bobs stuck on their shoulders, and a head to match. They don't have things hanging around their neck, or writing over their cowling. They don't even have the Khadoran Anvil over the engine
Business wise, I know that the expenses of making an entirely unique warjack would be phenomenal with having to create moulds which only last a certain number of times and cost an arm and a leg to make, and then no guarantee of sale makes it difficult. Whereas the plastic kits are cheaply made, and then smaller pieces are made of metal and slot on to the figures.
What does Black Ivan look like though? Does he look as plain as a normal Destroyer? Or does he actually have inscriptions across the bulk of his body that point from what regiment of the Khadoran army he was brought up from under the guidance of Harkevich?
What about Torch? Is he really a Juggernaut with a Buzzsaw and a Flamethrower? Or is he an Assault Kommando with armour tempered to withstand Fire and Acid, and able to throw smoke grenades to disrupt enemy attack?
It makes me wonder how different these impressive Warjacks would be if they were just a little more... Unique.
Character Warjacks started off simply emphasizing a particular Warjack. Beast-09 is a character Juggernaut, for example. Drago is a character Berserker. Lately, the character Warjacks started getting more unique layouts. Black Ivan is a character Destroyer, however rather than the Executioner Axe, he has a special set of claws. Torch is a character Decimator, but replace the cannon with a flamethrower-mounted Open Fist with a spike.
The rules are all very cool and all, there is no denying how awesome it is to have a Warjack in melee with a Torch to catch a few guys up the back. Same thing with Black Ivan, it's awesome to have a Warjack that has a base Defence of 12. No seriously, it's awesome.
The models themselves are where I actually have a problem. Beast-09 and Drago received unique Models. Every feature about those models screams "I am who I am and you better remember that". They dominate the field leaving everyone feeling they have been struck by gods.
If you turn to the Warjacks next to them, Black Ivan and Torch... and you get two Basic Warjacks with some unique features. Replaced arms, bobs stuck on their shoulders, and a head to match. They don't have things hanging around their neck, or writing over their cowling. They don't even have the Khadoran Anvil over the engine
Business wise, I know that the expenses of making an entirely unique warjack would be phenomenal with having to create moulds which only last a certain number of times and cost an arm and a leg to make, and then no guarantee of sale makes it difficult. Whereas the plastic kits are cheaply made, and then smaller pieces are made of metal and slot on to the figures.
What does Black Ivan look like though? Does he look as plain as a normal Destroyer? Or does he actually have inscriptions across the bulk of his body that point from what regiment of the Khadoran army he was brought up from under the guidance of Harkevich?
What about Torch? Is he really a Juggernaut with a Buzzsaw and a Flamethrower? Or is he an Assault Kommando with armour tempered to withstand Fire and Acid, and able to throw smoke grenades to disrupt enemy attack?
It makes me wonder how different these impressive Warjacks would be if they were just a little more... Unique.
Of Trolls and Talismans
Talisman: The Magical Quest Game, is a Board Game that many a nerd who has played it GROANS at the very mention of it. "It takes so long!" They cry, "It will take us late into the night!" Which is a lie, we started at 6:30 or 7pm and the three of us finished at 9! We being Scotty, Corey, Paul and I.
Last week we pulled out Talisman to play. I'm not sure what edition it is, but I imagine its old since the dust on the cover of the box is so thick that you need to chisel it off. We followed one house rule which was that players chose a random character. The character cards were shuffled and they draw from a random spot, or it's just drawn from the top of the deck.
Last week we drew random cards and came up thusly.
This week, we all ran through the character cards and as soon as I saw him, I had to play him. The Troll. He's the strongest character, but he's about as bright as those glow in the dark constellation stickers you put on your ceiling (or want to, if you haven't done so already). Actually, that might be giving him a little bit of credit.
The other special feature of him is that he is always safe in the Crags. Normally, you can get lost or you can fight a terrible spirit that found you, or you can gain a Strength when a Barbarian leads you out, and any of these can happen depending on what you roll on a d6. But not the Troll!
So he's a very VERY straight forward character. Later revisions allowed him to gain a Life if he rolls a 6, but that's unlikely since he isn't interested in anything except "bashing sum wun wiff his stikk".
Which he did. He bashed quite a few things that most others wouldn't have normally bashed, and benefitted from it. The poor fella did draw a Craft 10 Demon, which is impossible for him to beat with his Craft 1... But I had a cross. "So I'z got da kross and smished da demon." Then I immediately doubled my craft.
Except for a Witch. Who cursed me and turned me into a Toad. Goddamn witch. So that meant I dropped all my items, including the Amulet, the Cross and the Flask of Water, and all my Gold (I think i was on like 5 at that point) and then I just hopped about just like a toad does. There was a font of Wisdom, luckily, and so I doubled my craft again. A Toad with a Craft of 2 is pretty impressive. Especially when it goes up against a Craft 4 Monster and Ties with it. But when I turned back into a Troll the extra craft didn't roll over, so didn't quadruple my Craft, sadly.
Except me. And I had incentive too. Paul, who was playing the Elf, found a way to sneak over and pick up my stuff by telepoting through Woods Spaces. And when he got there, he convinced the fucking Witch to Pay him to take my stuff of her hands, the greedy bastard . But luckily for me, he hadn't had a good run. He was down to 1 Life, so all I needed to do was conk him on the noggin and that's the end of that. So as a vengeful Troll with about 8 or 9 Strength to his name, he hunted down that Fucking Elf and got back his Objects, his Gold plus Interest (Paul had a significant amount of luck with regards to Gold) and then trundled off satisfied with himself that there was one more squished Elf in the world.
After that, I was a train of havoc going all the way up to the Crown of Command to "Kill da little peeple". It was funny though, I drew the Hermit just before I went into the inner level, and conveniently enough he was on the tile I landed on and he gave me a Talisman to let me get to the Crown of Command.
"Choo Choo! Take Dat, Dwarf! Take Dat, Warrior! I got da Powah!"
Last week we pulled out Talisman to play. I'm not sure what edition it is, but I imagine its old since the dust on the cover of the box is so thick that you need to chisel it off. We followed one house rule which was that players chose a random character. The character cards were shuffled and they draw from a random spot, or it's just drawn from the top of the deck.
Last week we drew random cards and came up thusly.
- Medway - Assassin
- Paul - Prophetess
- Corey - Sorceress
- Scott - Priest
This week, we all ran through the character cards and as soon as I saw him, I had to play him. The Troll. He's the strongest character, but he's about as bright as those glow in the dark constellation stickers you put on your ceiling (or want to, if you haven't done so already). Actually, that might be giving him a little bit of credit.
The other special feature of him is that he is always safe in the Crags. Normally, you can get lost or you can fight a terrible spirit that found you, or you can gain a Strength when a Barbarian leads you out, and any of these can happen depending on what you roll on a d6. But not the Troll!
So he's a very VERY straight forward character. Later revisions allowed him to gain a Life if he rolls a 6, but that's unlikely since he isn't interested in anything except "bashing sum wun wiff his stikk".
Which he did. He bashed quite a few things that most others wouldn't have normally bashed, and benefitted from it. The poor fella did draw a Craft 10 Demon, which is impossible for him to beat with his Craft 1... But I had a cross. "So I'z got da kross and smished da demon." Then I immediately doubled my craft.
"I have now found that the reason the apple fell on my head is because the tree is actually attacking me."I picked up a few different things, one of the biggest things that brought me some of the POWER I held was the Amulet, which meant I couldn't cast spells but I couldn't be targetted by them.
Except for a Witch. Who cursed me and turned me into a Toad. Goddamn witch. So that meant I dropped all my items, including the Amulet, the Cross and the Flask of Water, and all my Gold (I think i was on like 5 at that point) and then I just hopped about just like a toad does. There was a font of Wisdom, luckily, and so I doubled my craft again. A Toad with a Craft of 2 is pretty impressive. Especially when it goes up against a Craft 4 Monster and Ties with it. But when I turned back into a Troll the extra craft didn't roll over, so didn't quadruple my Craft, sadly.
Sidenote - To fight someone, you get the relative stat (Strength or Craft) and roll a d6. If you equal, you tie. If you roll higher, they suffer lose a Life. If you roll lower, you lose a Life.Now as I mentioned, when you get turned into a Toad you drop all your Gold and Objects on the spot that you get turned into a Toad. So that means it's available for other players to pick up stuff. So during the 3 turns that I am a Toad, my stuff is up for grabs. I'm also easily killable, but nobody was in the habit of trying to kill anyone.
Except me. And I had incentive too. Paul, who was playing the Elf, found a way to sneak over and pick up my stuff by telepoting through Woods Spaces. And when he got there, he convinced the fucking Witch to Pay him to take my stuff of her hands, the greedy bastard . But luckily for me, he hadn't had a good run. He was down to 1 Life, so all I needed to do was conk him on the noggin and that's the end of that. So as a vengeful Troll with about 8 or 9 Strength to his name, he hunted down that Fucking Elf and got back his Objects, his Gold plus Interest (Paul had a significant amount of luck with regards to Gold) and then trundled off satisfied with himself that there was one more squished Elf in the world.
After that, I was a train of havoc going all the way up to the Crown of Command to "Kill da little peeple". It was funny though, I drew the Hermit just before I went into the inner level, and conveniently enough he was on the tile I landed on and he gave me a Talisman to let me get to the Crown of Command.
"Choo Choo! Take Dat, Dwarf! Take Dat, Warrior! I got da Powah!"
15 November 2011
Sonic Generations
I think I may have mentioned that I'm a fan of Sonic. He has been a childhood hero and remains to be. I think I have a photo somewhere that has me in my favourite Sonic Hoodie, and one of my various Sonic Shirts at the Mana Bar while playing Sonic on the Wii.
The only disappointing era's of Sonic games was really the 2006 Self-titled version. Anything after the Mega Drive until that point, I haven't had the chance to play, so to be fair I'm not going to say bad things about them. I have Sonic Adventure now on my PS3 since they made a port for it, but I just haven't put the effort into playing it yet.
Instead, I've been playing Sonic 4 which I have yet to really complete. It's difficult, and the controls are noticably different than the traditional games that I've played, though the system is meant to be much the same. What's closer to the classic is Sonic Fan Remix. And what else is likable about it is that it's got a different, but more appealing art style, really detailed and different than Sonic 4.
But I'm not really here to talk about those versions of Sonic the Hedgehog. I want to talk about Sonic Generations.
The Idea behind Sonic Generations is a combination of older and newer formats of the Sonic Platformers, the classic 2D and the newer 3D format. In turn, they follow the theme of various different levels from those same generations, picking Zones from the various games and then giving both a 2D and a 3D version of the levels with Original layouts.
One of the funny gimmicks of the game is that both generations of Sonic are able to meet each other. Old Sonic was a blue hedgehog with black pupils and no iris, and didn't really speak much. Or at all. New Sonic, after he defeated one of the Robotniks in the Archie Comics, changed to have Green Iris and Gold Buckles on his shoes, and he's taller.
I picked it up yesterday and I plugged it into the PS3 and invited mum to watch it with me. And to boot, we flicked it over to 3D to see what it would be like with the effects. What we did know of the game was that it was a bit... quick off the mark. If you performed the Spin Dash technique, you would have missed a portion of the level due to the speed he was travelling. Classic Sonic was quick, but this is ridiculous.
The 3D just made it more intense, with the detailed levels and the various colours and speeds, it was just driving Mum and I nuts. I don't think I'm going to load up the 3D again except for a special event when i want to show someone.
The Gameplay system they use is very reminiscent of the classic Sonic that I played many moons ago, with various different additions, such as Skill sets for Sonic to apply to himself (First two of which were to land on his feet whenever he gets damaged, and to have the rings stay around for 10 seconds), and challenge modes for the different levels. So there's plenty to unlock since the game encapsulates the better part of the entire franchise, and also includes special feature such as Art, Music and Videos.
I'm very excited to get into this game. It's my favourite character, with elements from all generations, and... well yeah. That's about it, really.
The only disappointing era's of Sonic games was really the 2006 Self-titled version. Anything after the Mega Drive until that point, I haven't had the chance to play, so to be fair I'm not going to say bad things about them. I have Sonic Adventure now on my PS3 since they made a port for it, but I just haven't put the effort into playing it yet.
Instead, I've been playing Sonic 4 which I have yet to really complete. It's difficult, and the controls are noticably different than the traditional games that I've played, though the system is meant to be much the same. What's closer to the classic is Sonic Fan Remix. And what else is likable about it is that it's got a different, but more appealing art style, really detailed and different than Sonic 4.
But I'm not really here to talk about those versions of Sonic the Hedgehog. I want to talk about Sonic Generations.
The Idea behind Sonic Generations is a combination of older and newer formats of the Sonic Platformers, the classic 2D and the newer 3D format. In turn, they follow the theme of various different levels from those same generations, picking Zones from the various games and then giving both a 2D and a 3D version of the levels with Original layouts.
One of the funny gimmicks of the game is that both generations of Sonic are able to meet each other. Old Sonic was a blue hedgehog with black pupils and no iris, and didn't really speak much. Or at all. New Sonic, after he defeated one of the Robotniks in the Archie Comics, changed to have Green Iris and Gold Buckles on his shoes, and he's taller.
I picked it up yesterday and I plugged it into the PS3 and invited mum to watch it with me. And to boot, we flicked it over to 3D to see what it would be like with the effects. What we did know of the game was that it was a bit... quick off the mark. If you performed the Spin Dash technique, you would have missed a portion of the level due to the speed he was travelling. Classic Sonic was quick, but this is ridiculous.
The 3D just made it more intense, with the detailed levels and the various colours and speeds, it was just driving Mum and I nuts. I don't think I'm going to load up the 3D again except for a special event when i want to show someone.
The Gameplay system they use is very reminiscent of the classic Sonic that I played many moons ago, with various different additions, such as Skill sets for Sonic to apply to himself (First two of which were to land on his feet whenever he gets damaged, and to have the rings stay around for 10 seconds), and challenge modes for the different levels. So there's plenty to unlock since the game encapsulates the better part of the entire franchise, and also includes special feature such as Art, Music and Videos.
I'm very excited to get into this game. It's my favourite character, with elements from all generations, and... well yeah. That's about it, really.
14 November 2011
Manning Up
Every so often I actually go out. Not go to a mates place to play games, but actually out to do something Normal. Like go out to a play. Which is what I did on Saturday night, to see the World Premiere of the final Felafel play: How To Be A Man. I put on a nice shirt, my glasses so I could see, and made the trek from Roma Street Station where I stepped off the Bus.
Now, I get a little nervous around crowds. It's just the way I am. So just before I went to the Theatre I stopped off at the Alfie Hotel (aka: Hotel LA; aka: Lord Alfred Hotel) and grabbed a cider and sculled that down to ease the nerves. Then I wandered up to the theatre to collect my ticket.
As I waited for the lovely girl to print my ticket, as I left mine at work on friday, I was approached by an unfamiliar face who had approached me knowing full well who I am. Turns out it was Abe, one of the Burgers who had turned up for the same play as I did! He introduced himself and offered me a drink, which I happily accepted because I'm an alcoholic and still a little nervous.
It was annoying that I had so many nerves that night. I got hand fed from Greg and met Dan from Smart Enough 2 Know Better and even though I listen to his shrill garbling and Gregs Barotone (at least I reckon he has the deeper voice) and I should know that he's a very casual sort of guy, I got too nervous and ended up making a bit of an arse of myself in front of him. Insert Facepalm Image of your choice here. Actually, use this.
Anyway, I had a nice chat with many of the Burgers, and even the Burger King himself, until everyone had to clamber into the Theatre itself wearing a fake Moustache that Simon Bedak was handing out like lollies. I was i seat A9, front row centre aisle. It was a good seat, I thought. It would give me a wonderful view of the play. I could see things without having to squint at the little details. The small entertaining things that can really make a play better.
Now after saying that to myself, had a wonderful introduction to the city of "Bong Kok". If you go see the play, you'll understand very early on what I'm talking about.
The stage itself was amazing. set in the back yard of a shoddy old sharehouse that even had the family safe (One of the panels made from a cut up Beer Carton), it had all the feel of a scungy house full of rats, cockroaches and nests of feral possums living in the tall grass. And the traditional Sharehouse Couch sat amongst it.
The entire play was magnificent. I can't say anything bad about it. Even Bong Kok. It was a massive shock to the system, but it was still hilarious. Girl Clumsy directed a masterpiece, scripted by Simon Bedak, and written by John Birmingham and Dirk Flinthart.
But the main thing that the show taught me was how to Man Up (funny that). And pretty much all of the Burgers suggested and agreed with starting a donation run to get Jenny to Australia. A JenCon Oz Fund. Everyone wanted to put forward for her to come here, whether it means she'll be spending lots of money here, or even just using the contributions to keep her here longer (Which is probably a better use of the contributions, actually).
I'm currently in discussions with Jenny about organising it, so we'll let everyone know when it's all ready. I'm thinking a Paypal thing?
Now, I get a little nervous around crowds. It's just the way I am. So just before I went to the Theatre I stopped off at the Alfie Hotel (aka: Hotel LA; aka: Lord Alfred Hotel) and grabbed a cider and sculled that down to ease the nerves. Then I wandered up to the theatre to collect my ticket.
As I waited for the lovely girl to print my ticket, as I left mine at work on friday, I was approached by an unfamiliar face who had approached me knowing full well who I am. Turns out it was Abe, one of the Burgers who had turned up for the same play as I did! He introduced himself and offered me a drink, which I happily accepted because I'm an alcoholic and still a little nervous.
It was annoying that I had so many nerves that night. I got hand fed from Greg and met Dan from Smart Enough 2 Know Better and even though I listen to his shrill garbling and Gregs Barotone (at least I reckon he has the deeper voice) and I should know that he's a very casual sort of guy, I got too nervous and ended up making a bit of an arse of myself in front of him. Insert Facepalm Image of your choice here. Actually, use this.
Anyway, I had a nice chat with many of the Burgers, and even the Burger King himself, until everyone had to clamber into the Theatre itself wearing a fake Moustache that Simon Bedak was handing out like lollies. I was i seat A9, front row centre aisle. It was a good seat, I thought. It would give me a wonderful view of the play. I could see things without having to squint at the little details. The small entertaining things that can really make a play better.
Now after saying that to myself, had a wonderful introduction to the city of "Bong Kok". If you go see the play, you'll understand very early on what I'm talking about.
The stage itself was amazing. set in the back yard of a shoddy old sharehouse that even had the family safe (One of the panels made from a cut up Beer Carton), it had all the feel of a scungy house full of rats, cockroaches and nests of feral possums living in the tall grass. And the traditional Sharehouse Couch sat amongst it.
The entire play was magnificent. I can't say anything bad about it. Even Bong Kok. It was a massive shock to the system, but it was still hilarious. Girl Clumsy directed a masterpiece, scripted by Simon Bedak, and written by John Birmingham and Dirk Flinthart.
But the main thing that the show taught me was how to Man Up (funny that). And pretty much all of the Burgers suggested and agreed with starting a donation run to get Jenny to Australia. A JenCon Oz Fund. Everyone wanted to put forward for her to come here, whether it means she'll be spending lots of money here, or even just using the contributions to keep her here longer (Which is probably a better use of the contributions, actually).
I'm currently in discussions with Jenny about organising it, so we'll let everyone know when it's all ready. I'm thinking a Paypal thing?
12 November 2011
Campaigning for fun
Now a month or two ago, I said about how I was going to play Gears of War 3 with my friends, playing through the wonderful campaign as a Four-player Cooperative rather than running around by myself. It's a lot more fun, especially if we all start off at the same point, then we all experience the same thing, achieve the same goals, save the same damsels, etcetera etcetera etcetera.
When I got my new Xbox and downloaded my Gamer profile, I found that I'm missing achievements for certain games, like Halo 3 and Gears of War 2. I ran through Gears of War 2 again alone because I didn't think of inviting anyone. But it wasn't as fun as with a friend. Not to say it wasn't a fun game, it was still as awesome as I remember it the first time, but I know it's better when you have someone playing with you, whether it's through the internet or sitting next to you laughing their heads off as you decapitate a couple of people with a hydraulic powered crossbow.
So in preparation to playing through the Halo 3 Campaign, I've asked my friends to gauge who would be interested in playing the Halo 3 Campaign with me. I've asked Scott and his only apprehension is the control scheme being so different to the Halo Reach scheme. It's rather different, but I'm thinking of adjusting my own settings to use the Green Thumb control scheme for all Halos upward of Halo 3.
Other games that I want to play Coop are Ratchet and Clank: All 4 One. I want to get that game and play with Scotty. I know he's waiting for me, but it's just a matter of picking up the game so we can start. Also, Portal 2 has an update for it's Cooperative Campaign, so we're going to get in on that at some point when I mention it to Scotty.
Next year, when Borderlands 2 comes out, we're going to dive into that one as well through the Xbox. Scotty was planning on getting it for PC, however it was put down to general consensus that we would all play on the Xbox. Which brings me to the subject of Cross-Platform gaming, but that's another blogpost that I've drafted away and haven't bothered to type in since I started it.
I was thinking of making a Blog for our escapades through whatever games together, somewhere we could organise times to play and such, but that seems a bit much. Though we could apply it as well for our Wargaming as well, if we decided to use as such if we were doing a campaign amongst ourselves. That would actually be really cool if we were, but we're not.
Actually I thought about running the old campaigns for Warmachine amongst friends, but haven't sat down with a copy of Escalation or Apotheosis and worked it out for MKII Settings. I don't know if there are any very good conversions out there, or even if there's one released from PPress, but I'm going to give it a crack. I'm really wanting to go with "Point Cost / 2, Rounded up" to determine Victory Points.So wondering about whether or not I should do the blog or not. It wouldn't be interesting, I think it would mostly have notices for what and when we're next playing, unless we do a battle report for each of our campaign games, but I dunno about that.
Now I've completely lost track of what I was talking about.
09 November 2011
Irrational is a wonderful prefix isn't it?
It gets you away from any explanation or reasoning that there ever could be. However, it doesn't really get away from the embarrassment that ensues, like what happened to me last night.
Now I have a couple of irrational fears. One of which is heights, and I'm mostly getting used to it now. I can get on top of a building and look over the edge and see everyone down the way. I don't know how I'd go on the roof of a skyscraper, but I don't see it being very good (he says as the warms trickles down his leg). Stupid Acrophobia. I don't know where it came from, because I've always had it since I was little, but I've slowly grown out of it, though occasionally the fight/flight will kick in and I'll just refuse to go any higher.
Mum even tried to help me get over my fear by sending me to awkward places that were much too high, or sending me out with family friends to go out to places of elevation. One time we went out rockclimbing and I just refused to climb. Wouldn't do it. Couldn't do it. He went through all the safety instructions and everything, and assured me over and over that it was perfectly safe. I even watched my sister do it, climb up and take her time and everything, but NOPE. Not budging. I at least did something at an Indoor Rockclimbing centre. But I got little more than halfway and I got stuck until I was told I could come down.
Another time we went out to the glass house mountains for a bushwalk up the mountain. There was a part with a fairly steep climb up a smooth rock. I got halfway, but I couldn't get a grip on my shoes. So I got stuck and decided to go back down and waited there for the others to go all the way to the top and back down again. I sat there for a few hours feeling a bit embarrassed, but adamant that I couldn't do it. When I got home, mum was pissed that I didn't get anywhere with it, but I never asked for her help with my fear of heights. She should've discussed it with me instead of sending me off without even asking whether i wanted to go.
I think that was my angst period too, where I just didn't have any choice of what I wanted to do, I just got told "You're doing this, that's final" regardless of whether I had a massive problem with it or not.
Anyway, I have a case of Acrophobia and occasionally my legs will turn to cement and I'll get stuck.
My other irrational fear is Glass Elevators. And I just mean Glass Elevators, where the walls have windows out into open areas, or you can see the floors going up in front of you in the door. Elevators with Windows. Display cases on a wire. This is another one from my childhood. Mum and dad had me at the Myer Centre and we were about to take the escalators going up, and I started bawling my eyes out and carrying on getting upset at the escalators to the point that Mum said "Alright, lets try the elevators." No good. I got in there and I was worse. Just stepping in there and I just went off like someone was trying to kill me.
And that one has really stuck through to today. I've taken glass elevators only a few times after that, using the small part of metallic wall as a set of blinders while feeling the rock in my stomach sink down into my feet as the buttons highlighted the floor we were on. They move so quickly those elevators, so the inertia really just makes me sink.
When I have the chance now, I just take the escalators. It's much easier for me to peel the bandaid than rip it off.
Last night however wasn't one of my bravest days. I got offered to go see Immortals for free because a friend got given 20 free double passes at the Myer Centre. I was offered to join in and I said yes, because a free movie is the best kind of movie.
We all met up at Hungry Jacks and had some dinner before taking a very long way around to the Cinema, going up Queen Street rather than going down Albert Street, but eventually we got to the right set of lifts, and that's where everyone got on the lift and I just kept on walking away and down the stairs and up Albert street to King George Square Bus Station and Jumped on a Bus and let it take me home. Didn't tell anyone. Just bolted. Like the Massive Pussy I am.
See, what had happened, is that I completely forgot that the Myer Centre has Glass Elevators. And tou know that fight or flight mechanism? That self explanatory thing in your brain? Yeah, for some reason it just had a big red sign that said "FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT." Even the idea of escalators didn't turn me back. Scotty suggested "Look straight ahead"
Nope: "I don't have tunnel vision Scott, I can still see the way down and I have a fear of heights." Scotty even called me later after the movie to see if I was alright and I just explained that to him, that for some reason I just flipped out and had to go.
The only thing now is that when I see my friend again, I'm going to get ridiculed. Probably quite a lot.
*Shrug* It's the price you pay, I guess.
Now I have a couple of irrational fears. One of which is heights, and I'm mostly getting used to it now. I can get on top of a building and look over the edge and see everyone down the way. I don't know how I'd go on the roof of a skyscraper, but I don't see it being very good (he says as the warms trickles down his leg). Stupid Acrophobia. I don't know where it came from, because I've always had it since I was little, but I've slowly grown out of it, though occasionally the fight/flight will kick in and I'll just refuse to go any higher.
Mum even tried to help me get over my fear by sending me to awkward places that were much too high, or sending me out with family friends to go out to places of elevation. One time we went out rockclimbing and I just refused to climb. Wouldn't do it. Couldn't do it. He went through all the safety instructions and everything, and assured me over and over that it was perfectly safe. I even watched my sister do it, climb up and take her time and everything, but NOPE. Not budging. I at least did something at an Indoor Rockclimbing centre. But I got little more than halfway and I got stuck until I was told I could come down.
Another time we went out to the glass house mountains for a bushwalk up the mountain. There was a part with a fairly steep climb up a smooth rock. I got halfway, but I couldn't get a grip on my shoes. So I got stuck and decided to go back down and waited there for the others to go all the way to the top and back down again. I sat there for a few hours feeling a bit embarrassed, but adamant that I couldn't do it. When I got home, mum was pissed that I didn't get anywhere with it, but I never asked for her help with my fear of heights. She should've discussed it with me instead of sending me off without even asking whether i wanted to go.
I think that was my angst period too, where I just didn't have any choice of what I wanted to do, I just got told "You're doing this, that's final" regardless of whether I had a massive problem with it or not.
Anyway, I have a case of Acrophobia and occasionally my legs will turn to cement and I'll get stuck.
My other irrational fear is Glass Elevators. And I just mean Glass Elevators, where the walls have windows out into open areas, or you can see the floors going up in front of you in the door. Elevators with Windows. Display cases on a wire. This is another one from my childhood. Mum and dad had me at the Myer Centre and we were about to take the escalators going up, and I started bawling my eyes out and carrying on getting upset at the escalators to the point that Mum said "Alright, lets try the elevators." No good. I got in there and I was worse. Just stepping in there and I just went off like someone was trying to kill me.
And that one has really stuck through to today. I've taken glass elevators only a few times after that, using the small part of metallic wall as a set of blinders while feeling the rock in my stomach sink down into my feet as the buttons highlighted the floor we were on. They move so quickly those elevators, so the inertia really just makes me sink.
When I have the chance now, I just take the escalators. It's much easier for me to peel the bandaid than rip it off.
Last night however wasn't one of my bravest days. I got offered to go see Immortals for free because a friend got given 20 free double passes at the Myer Centre. I was offered to join in and I said yes, because a free movie is the best kind of movie.
We all met up at Hungry Jacks and had some dinner before taking a very long way around to the Cinema, going up Queen Street rather than going down Albert Street, but eventually we got to the right set of lifts, and that's where everyone got on the lift and I just kept on walking away and down the stairs and up Albert street to King George Square Bus Station and Jumped on a Bus and let it take me home. Didn't tell anyone. Just bolted. Like the Massive Pussy I am.
See, what had happened, is that I completely forgot that the Myer Centre has Glass Elevators. And tou know that fight or flight mechanism? That self explanatory thing in your brain? Yeah, for some reason it just had a big red sign that said "FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT." Even the idea of escalators didn't turn me back. Scotty suggested "Look straight ahead"
Nope: "I don't have tunnel vision Scott, I can still see the way down and I have a fear of heights." Scotty even called me later after the movie to see if I was alright and I just explained that to him, that for some reason I just flipped out and had to go.
The only thing now is that when I see my friend again, I'm going to get ridiculed. Probably quite a lot.
*Shrug* It's the price you pay, I guess.
08 November 2011
A different sort of Tron
Back in the day, when I were a wee lad, probably about 5 or 6 years of age, I was given some Lego sets as presents and, over time, I have lost the various pieces until it has pretty much completely disappeared. Whether it's a few pieces dropped off at a friends place, or just disappeared into the ether, I don't have a single piece of it now. Though I still have a memory of it.
What I really remembered of it was that it was Red, and it had these massive wheels for bush bashing across a barren planet like Mars. That was all. And I'm sure I had an absolute ball with it while I was young, and with the little Pirate Set I have at work, I want to expand it out to more. Something bigger, but not big enough to cover my desk.
So I did some Google searches. "Mars Lego Vehicle" was the first through Image searches and it came up with nothing except random lego sets from something else entirely. I looked at the wheels and just found everything wrong, wrong and wrong. None of them matched.
I looked up Wikipedia to see where that would take me, and what I found was that there are various different Themes of Lego. Now I already knew this, since I could still see Medieval and space and modern and etc etc etc all around the Lego Aisles in the shops. But series of a theme would only last for a few years at a time, so I figured that the set I was looking for would probably be best found on Fleabay.
Eventually I found it. The M-Tron Series Celestial Forager/Astro Wrecker.
I searched more on it too and I found out that it is also part of a super set called the "Secret Space Voyager", which has me curious and I want to build it. Too bad I don't have any money.
What I really remembered of it was that it was Red, and it had these massive wheels for bush bashing across a barren planet like Mars. That was all. And I'm sure I had an absolute ball with it while I was young, and with the little Pirate Set I have at work, I want to expand it out to more. Something bigger, but not big enough to cover my desk.
So I did some Google searches. "Mars Lego Vehicle" was the first through Image searches and it came up with nothing except random lego sets from something else entirely. I looked at the wheels and just found everything wrong, wrong and wrong. None of them matched.
I looked up Wikipedia to see where that would take me, and what I found was that there are various different Themes of Lego. Now I already knew this, since I could still see Medieval and space and modern and etc etc etc all around the Lego Aisles in the shops. But series of a theme would only last for a few years at a time, so I figured that the set I was looking for would probably be best found on Fleabay.
Eventually I found it. The M-Tron Series Celestial Forager/Astro Wrecker.
I searched more on it too and I found out that it is also part of a super set called the "Secret Space Voyager", which has me curious and I want to build it. Too bad I don't have any money.
06 November 2011
What's Black, White and Red all over? Two Destroyers and an Ivan
Every Sunday I head to Spring Hill to play games at the LGS there. At least I try to. Yesterday I made it there and had a couple of really enjoyable games with Kommander Brian Blessed. I mean, Kommander Izak Harkevich.
Now, I originally thought he was an awkward caster. He has a heap of spells that are really interesting, but he's just hard to really get off the ground. But this yesterday was different. They were significantly better than the last couple of games I had using him, where he'd be overloaded with Warjacks (I had a Behemoth and two destroyers I think) and I would hope for the best out of their ranged attacks.
This time, I got a fantastic result out of the two games i had with him. The first game was 50pts against Kara Sloan. I technically lost, but got a wonderful moral victory out of it.
The lists were as follows.
He started off with a list of things he hadn't used, and some reliable fellas. I pulled out mostly reliable stuff, and designed Harkevich's battlegroup to include three warjacks. So Black Ivan, and two Destroyers. I love Destroyers and I only wish they were P+S 18 still, rather than 17.
One thing I was happy about was using the Koldun Lord. I've rarely used him, but he came into great use. My second turn, everyone was in range to shoot, so the Koldun Lord gave a point of Focus to Black Ivan to Boost Damage since Ivan's affinity offers automatically boosted attack rolls. Then the other two Destroyers would boost to hit using focus from Harkevich.
With Harkevich's four focus, he upkeeps Escort from last turn and put the remaining three to use for Broadsides. Out of the 6 AOEs thrown out there and and slightly beyond the Stormclad I caught a couple of Stormblades and one AOE caught Kara who she copped a boosted damage roll for either 4 or 7 damage.
Next turn, I got my chance to charge into his Stormclad and Cyclone. With the Escort up and his Feat popped, Black Ivan and Red Destroyer charged in and tore a good chunk off the buggers. Harkevich gave them two focus each as well, I think, and White Destroyer was left guarding Harkevich's Flank from a Defender that was creeping around.
Russ's turn was spent either missing half the attacks on Black Ivan, or slowly Grinding at the Red Destroyer. That +3 armour to my Khador Warjacks? Holy **** biscuits on a **** platter does it make a difference. I sat there and took so little damage. It helped that I crippled the Stormblade's Sword Arm, but CRIMENY.
Oh and it was rather funny when the Cyclone who couldn't shoot any more and hold up my Winterguard from Advancing, sat there and tried to double handed throw Black Ivan. Twice he tried this turn and the next, and with both Strength Test Rolls we equalled on the dice. Which means I win since I have 1 more Strength than he does. I had to laugh because the chances of rolling higher than 2d6 with only 1d6 is very improbable.
Fourth turn, the last before I was shot to oblivion, I surprised him with some Winterguard Fun. Grape Shot plus "For The Motherland" makes for an infantry killing turn. Which I did to his trenchers and the better part of his remaining Stormblades. I think there were two left, including the officer who had taken about 3 points of damage, one after the other, through the game.
The Greylords, who were mostly putting clouds on the Warjacks to defend Old Mate, had charged in last turn and one tried to kill a Trencher but failed to hit. One kept back to surprise them from the side, so the other two were basically sacrificed to hold up the trenchers. At the fourth turn, the remaining Greylord was suddenly surrounded by Running Sword Knights, and luckily three of them were in a line. So off he fired the Magical Shotgun and away went two Sword Knights, the last two taken out by Harkevich's Hand Cannon and White Destroyers Executioner Axe.
That was when Kara moved up and got a bead on Harkevich with her Rifle and the Defenders Cannon. Two shots, and he was down and out. As you'd expect from a Boosted Weapon Master POW 12 and a Boosted POW 15.
Before I forget though, the Great Bears of Gallowswood made up their points value, I reckon, by stopping the Black 13th from doing anything significant. Granted, he didn't lose a single model and I lost all three Great Bears, but you know what? If the Black 13th were more in the fray than taking the long way around the flank, it would have been a very different game. I probably would've lost more Winterguard much earlier in the game.
Russ conceded the moral victory to me for BUTCHERING his army and pulling off a "Bullshit Assassination". Which wasn't quite bullshit, it's the way I would expect a dirty Cygnaran player to Assassinate me.
Second game was against Aiden's Karchev the Terrible. This was a massive grinding match, pitting Khador versus Khador. But it was really fun at the 35pt Level with the following lists.
This game was fun, but could've worked out a bit better if he changed up one thing. We threw each others Warjacks against each other, and I mean threw them. Mine charged first during the feat turn and he had Towed most of his warjacks into the Fray. There was only one Warjack that missed out in getting into the fray which was one of his Berserkers. He fell a little way behind the rest of the Party.
The mistake that was made was that a poor Berserker had gotten ahead as well, and copped the better part of about 6 Bombard Attacks, and a Charging Black Ivan. He was quickly torn apart. Afterwards, Karchev got into the Grinding melee with his own Axe versus my Feated Warjacks.
The better option, which he agreed with, was to have Karchev move a little way out of melee and use the ranged attack to Knock down everything in front of his own Warjacks. Oh and to get his Berserker up the front a bit quicker, maybe taking the place of where Karchev was. That way, Karchev wouldn't have been punched into Oblivion by Black Ivan with Fortune cast on him.
One thing that was Frustrating? Black Ivan has Critical: Brutal Damage. Out of the 6-8 attacks I made against Karchev, do you think I made a SINGLE Critical hit? NO! Everything else in my army got Criticals Galore! But could Black Ivan do it? No, the spiteful bugger decided to extend Karchev's death.
So overall, I had a good weekend with some great games. I can't wait for next week!
Now, I originally thought he was an awkward caster. He has a heap of spells that are really interesting, but he's just hard to really get off the ground. But this yesterday was different. They were significantly better than the last couple of games I had using him, where he'd be overloaded with Warjacks (I had a Behemoth and two destroyers I think) and I would hope for the best out of their ranged attacks.
This time, I got a fantastic result out of the two games i had with him. The first game was 50pts against Kara Sloan. I technically lost, but got a wonderful moral victory out of it.
The lists were as follows.
- Kommander Izak Harkevich
- - Black Ivan
- - White Destroyer
- - Red Destroyer
- - War Dog
- Great Bears of Gallowswood
- Greylord Ternion
- Widowmakers
- Winterguard Infantry (Max)
- - Officer and Standard
- - Rocketeer (1)
- Koldun Lord
- Kovnik Jozef Grigorivich
- Captain Kara Sloan (*6pts)
- - Cyclone (9pts)
- - Defender (9pts)
- - Stormclad (10pts)
- - Squire (2pts)
- Black 13th Gun Mage Strike Team (4pts)
- Storm Tower (2pts)
- Stormblade Infantry (Leader and 5 Grunts) (5pts)
- - Stormblade Infantry Officer & Standard (3pts)
- Sword Knights (Leader and 5 Grunts) (4pts)
- Trencher Infantry (Leader and 5 Grunts) (6pts)
- Captain Arlan Strangewayes (2pts)
He started off with a list of things he hadn't used, and some reliable fellas. I pulled out mostly reliable stuff, and designed Harkevich's battlegroup to include three warjacks. So Black Ivan, and two Destroyers. I love Destroyers and I only wish they were P+S 18 still, rather than 17.
One thing I was happy about was using the Koldun Lord. I've rarely used him, but he came into great use. My second turn, everyone was in range to shoot, so the Koldun Lord gave a point of Focus to Black Ivan to Boost Damage since Ivan's affinity offers automatically boosted attack rolls. Then the other two Destroyers would boost to hit using focus from Harkevich.
With Harkevich's four focus, he upkeeps Escort from last turn and put the remaining three to use for Broadsides. Out of the 6 AOEs thrown out there and and slightly beyond the Stormclad I caught a couple of Stormblades and one AOE caught Kara who she copped a boosted damage roll for either 4 or 7 damage.
Next turn, I got my chance to charge into his Stormclad and Cyclone. With the Escort up and his Feat popped, Black Ivan and Red Destroyer charged in and tore a good chunk off the buggers. Harkevich gave them two focus each as well, I think, and White Destroyer was left guarding Harkevich's Flank from a Defender that was creeping around.
Russ's turn was spent either missing half the attacks on Black Ivan, or slowly Grinding at the Red Destroyer. That +3 armour to my Khador Warjacks? Holy **** biscuits on a **** platter does it make a difference. I sat there and took so little damage. It helped that I crippled the Stormblade's Sword Arm, but CRIMENY.
Oh and it was rather funny when the Cyclone who couldn't shoot any more and hold up my Winterguard from Advancing, sat there and tried to double handed throw Black Ivan. Twice he tried this turn and the next, and with both Strength Test Rolls we equalled on the dice. Which means I win since I have 1 more Strength than he does. I had to laugh because the chances of rolling higher than 2d6 with only 1d6 is very improbable.
Fourth turn, the last before I was shot to oblivion, I surprised him with some Winterguard Fun. Grape Shot plus "For The Motherland" makes for an infantry killing turn. Which I did to his trenchers and the better part of his remaining Stormblades. I think there were two left, including the officer who had taken about 3 points of damage, one after the other, through the game.
The Greylords, who were mostly putting clouds on the Warjacks to defend Old Mate, had charged in last turn and one tried to kill a Trencher but failed to hit. One kept back to surprise them from the side, so the other two were basically sacrificed to hold up the trenchers. At the fourth turn, the remaining Greylord was suddenly surrounded by Running Sword Knights, and luckily three of them were in a line. So off he fired the Magical Shotgun and away went two Sword Knights, the last two taken out by Harkevich's Hand Cannon and White Destroyers Executioner Axe.
That was when Kara moved up and got a bead on Harkevich with her Rifle and the Defenders Cannon. Two shots, and he was down and out. As you'd expect from a Boosted Weapon Master POW 12 and a Boosted POW 15.
Before I forget though, the Great Bears of Gallowswood made up their points value, I reckon, by stopping the Black 13th from doing anything significant. Granted, he didn't lose a single model and I lost all three Great Bears, but you know what? If the Black 13th were more in the fray than taking the long way around the flank, it would have been a very different game. I probably would've lost more Winterguard much earlier in the game.
Russ conceded the moral victory to me for BUTCHERING his army and pulling off a "Bullshit Assassination". Which wasn't quite bullshit, it's the way I would expect a dirty Cygnaran player to Assassinate me.
Second game was against Aiden's Karchev the Terrible. This was a massive grinding match, pitting Khador versus Khador. But it was really fun at the 35pt Level with the following lists.
- Kommander Harkevich, the Iron Wolf (*5pts)
- * Black Ivan (10pts)
- * Destroyer (9pts)
- * Destroyer (9pts)
- * War dog (1pts)
- Great Bears of Gallowswood (5pts)
- Greylord Ternion (Leader and 2 Grunts) (4pts)
- Koldun Lord (2pts)
- Karchev the Terrible (*5pts)
- * Berserker (6pts)
- * Berserker (6pts)
- * Decimator (9pts)
- * Juggernaut (7pts)
- Battle Mechaniks (Leader and 5 Grunts) (3pts)
- Man-o-war Shocktroopers (Leader and 4 Grunts) (9pts)
This game was fun, but could've worked out a bit better if he changed up one thing. We threw each others Warjacks against each other, and I mean threw them. Mine charged first during the feat turn and he had Towed most of his warjacks into the Fray. There was only one Warjack that missed out in getting into the fray which was one of his Berserkers. He fell a little way behind the rest of the Party.
The mistake that was made was that a poor Berserker had gotten ahead as well, and copped the better part of about 6 Bombard Attacks, and a Charging Black Ivan. He was quickly torn apart. Afterwards, Karchev got into the Grinding melee with his own Axe versus my Feated Warjacks.
The better option, which he agreed with, was to have Karchev move a little way out of melee and use the ranged attack to Knock down everything in front of his own Warjacks. Oh and to get his Berserker up the front a bit quicker, maybe taking the place of where Karchev was. That way, Karchev wouldn't have been punched into Oblivion by Black Ivan with Fortune cast on him.
One thing that was Frustrating? Black Ivan has Critical: Brutal Damage. Out of the 6-8 attacks I made against Karchev, do you think I made a SINGLE Critical hit? NO! Everything else in my army got Criticals Galore! But could Black Ivan do it? No, the spiteful bugger decided to extend Karchev's death.
So overall, I had a good weekend with some great games. I can't wait for next week!
05 November 2011
You take away my single player, I get angry
Disclaimer: This is aimed at the whingers. Not those who actually like having more hours worth into their solo play.
You Bastards.
I'm in the same pool as the author of the above post, where I can get a better sense of accomplishment playing the single player campaign. In my case, I will admit that I'm absolute crap in Multiplayer and I don't want to hear, to quote @TheWah, "Fourteen year old american children questioning my sexuality".
So now they're going to take away from me a small part of my pleasure in a franchise I actually like? That's some super bastardery right there.
I like long campaigns. I heard in the same podcast, where the quote above is from, that console games aren't entirely worth it, which is somewhat true for someone of my standing. $90 for one game and you play for 24 hours, or $90 for 45 games on your Gadget and you play forever.
So to have my gameplay time drop by a third, I feel like I've been ripped off by the wrong people. All because of a bit of whinging about "Oh it's TOO LOOONG".
Tell you what. Have a cup of cement for breakfast. Maybe that'll harden you the fuck up.
You Bastards.
I'm in the same pool as the author of the above post, where I can get a better sense of accomplishment playing the single player campaign. In my case, I will admit that I'm absolute crap in Multiplayer and I don't want to hear, to quote @TheWah, "Fourteen year old american children questioning my sexuality".
So now they're going to take away from me a small part of my pleasure in a franchise I actually like? That's some super bastardery right there.
I like long campaigns. I heard in the same podcast, where the quote above is from, that console games aren't entirely worth it, which is somewhat true for someone of my standing. $90 for one game and you play for 24 hours, or $90 for 45 games on your Gadget and you play forever.
So to have my gameplay time drop by a third, I feel like I've been ripped off by the wrong people. All because of a bit of whinging about "Oh it's TOO LOOONG".
Tell you what. Have a cup of cement for breakfast. Maybe that'll harden you the fuck up.
04 November 2011
Of Nerds and Birthdays
I think I've mentioned how much of a geek Scott is. He always has a list of Preorder Receipts as long as his arm from the local EBGames store near his work. He has a back log of games he hasn't played due to being distracted with certain other games.
So when his birthday comes around in a month time we're going to celebrate his birthday by, you guessed it, playing Video Games. We bring our own TVs/Monitors and our consoles (maybe computers) and we network up to enjoy some good old fashioned LAN Gaming.
Halo, Gears of War, etc etc etc. All good games for a good time, all for Scottys Birthday. Then we're going to play Dystopian Wars and Warmachine/Hordes over the entirety of the weekend of the 11th and 12th.
Which makes me think of my own birthday next year. Now Scotts place has plenty of room to work around. We can set up three/four consoles around a couple of tables in his downstairs room or even the garage.
I reminisced about going to The Bunker many years ago as part of my own birthday. And with the talking about "Nerd Hold", the Man-Cave/Club-House, it made me think about Mums Shed in the Back Yard.
The shed was built many years ago, back when I was young (Not that long ago for some of my readers - :P ) due to the old shed being... well a wreck. It was a few sheets of corrugated iron stuck together by rusty nails, cobwebs and Hope. Maybe a few dead bodies as well. Not people, just things like Spiders, rats, snakes, cockroaches, and the dead, dried out spirits of Skin Mags.
That was torn down and the new shed was built, along with a Pagola that mum asked for. The Pagola is pretty good too, with a very large tree over the top, and one of the best breezes that runs through it on a summers day. The Old Boy chucked all of his tools in there onto shelves he built into the walls, and then everything just sat there. Back came the Creepy Crawlies, but the spirits of the Skin Mags didn't come back. I think.
Now back to the subject at hand, my train of thought was going towards using the shed for a LAN party next year. This isn't likely, because of a few things.
So there's a few things to sort out if I want to use the place for a small gaming space for a day or two. We could grab a couple of cheap couches and small entertainment units from the St Vinnies, chuck them in the middle of the place and hook up the systems for a good time. And in the Pagola, we'll have our table-top games or even some board games, and a BBQ is there which just needs a clean, and I can pull out my desk speakers and pick up some random music from Dee.
Sounds awesome to me. Heck, if I actually did go through with it and had the money/Time, I would build my Sonic Arcade Cabinet. That would be pretty awesome.
So when his birthday comes around in a month time we're going to celebrate his birthday by, you guessed it, playing Video Games. We bring our own TVs/Monitors and our consoles (maybe computers) and we network up to enjoy some good old fashioned LAN Gaming.
Halo, Gears of War, etc etc etc. All good games for a good time, all for Scottys Birthday. Then we're going to play Dystopian Wars and Warmachine/Hordes over the entirety of the weekend of the 11th and 12th.
Which makes me think of my own birthday next year. Now Scotts place has plenty of room to work around. We can set up three/four consoles around a couple of tables in his downstairs room or even the garage.
I reminisced about going to The Bunker many years ago as part of my own birthday. And with the talking about "Nerd Hold", the Man-Cave/Club-House, it made me think about Mums Shed in the Back Yard.
The shed was built many years ago, back when I was young (Not that long ago for some of my readers - :P ) due to the old shed being... well a wreck. It was a few sheets of corrugated iron stuck together by rusty nails, cobwebs and Hope. Maybe a few dead bodies as well. Not people, just things like Spiders, rats, snakes, cockroaches, and the dead, dried out spirits of Skin Mags.
That was torn down and the new shed was built, along with a Pagola that mum asked for. The Pagola is pretty good too, with a very large tree over the top, and one of the best breezes that runs through it on a summers day. The Old Boy chucked all of his tools in there onto shelves he built into the walls, and then everything just sat there. Back came the Creepy Crawlies, but the spirits of the Skin Mags didn't come back. I think.
Now back to the subject at hand, my train of thought was going towards using the shed for a LAN party next year. This isn't likely, because of a few things.
- The place is filled to the brim with crap from my sister and bro-in-law. They moved house earlier this year and just filled it to the fkn brim.
- The creepy crawlies. They've probably nested in there, so it'll take some time to get rid of them and making sure the place is secure for people to stay in there for more than 5 minutes.
- The rotting wood. I'm sure that the place is rotting on the inside, particularly those shelves that were built into the wall. So I will have to look into tearing those down.
- The Wiring. Now, the Old Boy isn't an electrician. In fact, I think the only electrician we know is Aaron, and we didn't know he existed until I repeated Grade 12 at Aspley. So all the power going through to the Flourescent lights? They're from a power socket in Mums laundry which connects to an extension cord leading out to the Pagola and into a large array of other various extension cords. We're likely to blow the power out.
So there's a few things to sort out if I want to use the place for a small gaming space for a day or two. We could grab a couple of cheap couches and small entertainment units from the St Vinnies, chuck them in the middle of the place and hook up the systems for a good time. And in the Pagola, we'll have our table-top games or even some board games, and a BBQ is there which just needs a clean, and I can pull out my desk speakers and pick up some random music from Dee.
Sounds awesome to me. Heck, if I actually did go through with it and had the money/Time, I would build my Sonic Arcade Cabinet. That would be pretty awesome.
02 November 2011
Board games and Pandora's Box
I've been getting more and more into board games and of a Tuesday I've been indulging in board games with a couple of the other regulars. Last week was "Wrath of Ashardalon", a D&D board game which worked out pretty well to play, and then last night was "The Order of the Stick Adventure Game".
The Order of the Stick is a parody of the classical Dungeons and Dragons game, following a mismatch band of player characters. The Board game follows one of the first dungeons that the party run through to fight the Boss at the end.
Now you follow through the dungeon and it's pretty cruisy. You explore rooms and attack the monsters that appear, grab the subsequent loot, and then move on. As you go deeper, you fight more monsters per room, based on the floor you're on. So floor 1 is 1 monster. Floor 2 is 2 monsters, etc etc.
Then occasionally there'll be a Leader monster which will increase the size of the monster fight. So instead of one monster, you get 2. Larger fights with bigger pay offs, but more risk. You're only rolling D12's and your friends can either be nice or they can be a complete bastard. I copped that once or twice from Cory.
There's also Support abilities, where if you have a monster of a type listed on the monster card somewhere on the same floor, they gain a special rule or bonus. Such as +2 to defence and attack. Or the Horde Ability.
Horde means that for each monster of the same type on the same floor, you add another monster. So if you have a Goblin Warlock with Horde, and you draw three goblins, you have to add another 3 monsters. And if they're more goblins, you have to draw more monsters per goblin.
We came against the fight for Lord Xykon, who has Horde for Goblins and Undead in his army, and we opened up Pandoras Box. We drew the Kobold King and two of the Goblin Characters, who also have Horde. We also drew about 5 Demon Roaches, who count towards Kobolds, Goblins and Undead. Basically, the battle Exponentialized until we got to 23 and said "Nope. That's it. We're leaving it at that."
After we got through the fight, I sat down and did the calculations. I ran out of cards after taking them from the top of the Battle Deck, and Recycling the discarded battle deck cards.
At least it was Fun! I got to put my Great Cleavage to good use.
The Order of the Stick is a parody of the classical Dungeons and Dragons game, following a mismatch band of player characters. The Board game follows one of the first dungeons that the party run through to fight the Boss at the end.
Now you follow through the dungeon and it's pretty cruisy. You explore rooms and attack the monsters that appear, grab the subsequent loot, and then move on. As you go deeper, you fight more monsters per room, based on the floor you're on. So floor 1 is 1 monster. Floor 2 is 2 monsters, etc etc.
Then occasionally there'll be a Leader monster which will increase the size of the monster fight. So instead of one monster, you get 2. Larger fights with bigger pay offs, but more risk. You're only rolling D12's and your friends can either be nice or they can be a complete bastard. I copped that once or twice from Cory.
There's also Support abilities, where if you have a monster of a type listed on the monster card somewhere on the same floor, they gain a special rule or bonus. Such as +2 to defence and attack. Or the Horde Ability.
Horde means that for each monster of the same type on the same floor, you add another monster. So if you have a Goblin Warlock with Horde, and you draw three goblins, you have to add another 3 monsters. And if they're more goblins, you have to draw more monsters per goblin.
We came against the fight for Lord Xykon, who has Horde for Goblins and Undead in his army, and we opened up Pandoras Box. We drew the Kobold King and two of the Goblin Characters, who also have Horde. We also drew about 5 Demon Roaches, who count towards Kobolds, Goblins and Undead. Basically, the battle Exponentialized until we got to 23 and said "Nope. That's it. We're leaving it at that."
After we got through the fight, I sat down and did the calculations. I ran out of cards after taking them from the top of the Battle Deck, and Recycling the discarded battle deck cards.
At least it was Fun! I got to put my Great Cleavage to good use.
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