06 November 2011

What's Black, White and Red all over? Two Destroyers and an Ivan

Every Sunday I head to Spring Hill to play games at the LGS there. At least I try to. Yesterday I made it there and had a couple of really enjoyable games with Kommander Brian Blessed. I mean, Kommander Izak Harkevich.

Now, I originally thought he was an awkward caster. He has a heap of spells that are really interesting, but he's just hard to really get off the ground. But this yesterday was different. They were significantly better than the last couple of games I had using him, where he'd be overloaded with Warjacks (I had a Behemoth and two destroyers I think) and I would hope for the best out of their ranged attacks.

This time, I got a fantastic result out of the two games i had with him. The first game was 50pts against Kara Sloan. I technically lost, but got a wonderful moral victory out of it.

The lists were as follows.
  • Kommander Izak Harkevich
  • - Black Ivan
  • - White Destroyer
  • - Red Destroyer
  • - War Dog
  • Great Bears of Gallowswood
  • Greylord Ternion
  • Widowmakers
  • Winterguard Infantry (Max)
  • - Officer and Standard
  • - Rocketeer (1)
  • Koldun Lord
  • Kovnik Jozef Grigorivich

  • Captain Kara Sloan (*6pts)
  • - Cyclone (9pts)
  • - Defender (9pts)
  • - Stormclad (10pts)
  • - Squire (2pts)
  • Black 13th Gun Mage Strike Team (4pts)
  • Storm Tower (2pts)
  • Stormblade Infantry (Leader and 5 Grunts) (5pts)
  • - Stormblade Infantry Officer & Standard (3pts)
  • Sword Knights (Leader and 5 Grunts) (4pts)
  • Trencher Infantry (Leader and 5 Grunts) (6pts)
  • Captain Arlan Strangewayes (2pts)


He started off with a list of things he hadn't used, and some reliable fellas. I pulled out mostly reliable stuff, and designed Harkevich's battlegroup to include three warjacks. So Black Ivan, and two Destroyers. I love Destroyers and I only wish they were P+S 18 still, rather than 17.

One thing I was happy about was using the Koldun Lord. I've rarely used him, but he came into great use. My second turn, everyone was in range to shoot, so the Koldun Lord gave a point of Focus to Black Ivan to Boost Damage since Ivan's affinity offers automatically boosted attack rolls. Then the other two Destroyers would boost to hit using focus from Harkevich.

With Harkevich's four focus, he upkeeps Escort from last turn and put the remaining three to use for Broadsides. Out of the 6 AOEs thrown out there and and slightly beyond the Stormclad I caught a couple of Stormblades and one AOE caught Kara who she copped a boosted damage roll for either 4 or 7 damage.

Next turn, I got my chance to charge into his Stormclad and Cyclone. With the Escort up and his Feat popped, Black Ivan and Red Destroyer charged in and tore a good chunk off the buggers. Harkevich gave them two focus each as well, I think, and White Destroyer was left guarding Harkevich's Flank from a Defender that was creeping around.

Russ's turn was spent either missing half the attacks on Black Ivan, or slowly Grinding at the Red Destroyer. That +3 armour to my Khador Warjacks? Holy **** biscuits on a **** platter does it make a difference. I sat there and took so little damage. It helped that I crippled the Stormblade's Sword Arm, but CRIMENY.

Oh and it was rather funny when the Cyclone who couldn't shoot any more and hold up my Winterguard from Advancing, sat there and tried to double handed throw Black Ivan. Twice he tried this turn and the next, and with both Strength Test Rolls we equalled on the dice. Which means I win since I have 1 more Strength than he does. I had to laugh because the chances of rolling higher than 2d6 with only 1d6 is very improbable.

Fourth turn, the last before I was shot to oblivion, I surprised him with some Winterguard Fun. Grape Shot plus "For The Motherland" makes for an infantry killing turn. Which I did to his trenchers and the better part of his remaining Stormblades. I think there were two left, including the officer who had taken about 3 points of damage, one after the other, through the game.

The Greylords, who were mostly putting clouds on the Warjacks to defend Old Mate, had charged in last turn and one tried to kill a Trencher but failed to hit. One kept back to surprise them from the side, so the other two were basically sacrificed to hold up the trenchers. At the fourth turn, the remaining Greylord was suddenly surrounded by Running Sword Knights, and luckily three of them were in a line. So off he fired the Magical Shotgun and away went two Sword Knights, the last two taken out by Harkevich's Hand Cannon and White Destroyers Executioner Axe.

That was when Kara moved up and got a bead on Harkevich with her Rifle and the Defenders Cannon. Two shots, and he was down and out. As you'd expect from a Boosted Weapon Master POW 12 and a Boosted POW 15.

Before I forget though, the Great Bears of Gallowswood made up their points value, I reckon, by stopping the Black 13th from doing anything significant. Granted, he didn't lose a single model and I lost all three Great Bears, but you know what? If the Black 13th were more in the fray than taking the long way around the flank, it would have been a very different game. I probably would've lost more Winterguard much earlier in the game.

Russ conceded the moral victory to me for BUTCHERING his army and pulling off a "Bullshit Assassination". Which wasn't quite bullshit, it's the way I would expect a dirty Cygnaran player to Assassinate me.


Second game was against Aiden's Karchev the Terrible. This was a massive grinding match, pitting Khador versus Khador. But it was really fun at the 35pt Level with the following lists.
  • Kommander Harkevich, the Iron Wolf (*5pts)
  • * Black Ivan (10pts)
  • * Destroyer (9pts)
  • * Destroyer (9pts)
  • * War dog (1pts)
  • Great Bears of Gallowswood (5pts)
  • Greylord Ternion (Leader and 2 Grunts) (4pts)
  • Koldun Lord (2pts)

  • Karchev the Terrible (*5pts)
  • * Berserker (6pts)
  • * Berserker (6pts)
  • * Decimator (9pts)
  • * Juggernaut (7pts)
  • Battle Mechaniks (Leader and 5 Grunts) (3pts)
  • Man-o-war Shocktroopers (Leader and 4 Grunts) (9pts)


This game was fun, but could've worked out a bit better if he changed up one thing. We threw each others Warjacks against each other, and I mean threw them. Mine charged first during the feat turn and he had Towed most of his warjacks into the Fray. There was only one Warjack that missed out in getting into the fray which was one of his Berserkers. He fell a little way behind the rest of the Party.

The mistake that was made was that a poor Berserker had gotten ahead as well, and copped the better part of about 6 Bombard Attacks, and a Charging Black Ivan. He was quickly torn apart. Afterwards, Karchev got into the Grinding melee with his own Axe versus my Feated Warjacks.

The better option, which he agreed with, was to have Karchev move a little way out of melee and use the ranged attack to Knock down everything in front of his own Warjacks. Oh and to get his Berserker up the front a bit quicker, maybe taking the place of where Karchev was. That way, Karchev wouldn't have been punched into Oblivion by Black Ivan with Fortune cast on him.

One thing that was Frustrating? Black Ivan has Critical: Brutal Damage. Out of the 6-8 attacks I made against Karchev, do you think I made a SINGLE Critical hit? NO! Everything else in my army got Criticals Galore! But could Black Ivan do it? No, the spiteful bugger decided to extend Karchev's death.


So overall, I had a good weekend with some great games. I can't wait for next week!

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