13 August 2009

Self Imposed Ban

In recent times, it has come to my attention that games have become too quick for my own liking.
It is not that my group are doing anything right or wrong.
It is not that we play overpowering monsters (Although some would beg to differ).

It is the effect a particular building has on the field.
The Crystalline Building.
This building is not used to be secured in my gaming group. We understand the benefit of securing such a building. An action to deny your opponent a P-die is nifty. With it being a monument, you gain two P-die on your power up rolls. Nifty once again.
That is as far as it goes for securing this building.

We recieve more benefits from the Imperial State building. I usually use my action for the Summon on my Towers of Corruption. And with the "Power Producer" ability it provides another P-die over the Crystalline Building.
So it is not beneficial to field this for security.

Using it for target practice is more its style.

This building is notorious for being a direct cause of Instant Grevious Bodily Harm, and occasionally death.
It starts with the Reaction "Towering Inferno", where when the building is destroyed a Flame Hazard is placed where the building occupied.
Buildings with this ability have shown time and time again that it hurts when you land on them, and their spaces remain dangerous.
When Monsterpocalypse was first released, Block wars was always entertaining when you would have monsters waltzing through buildings, arm in arm, leaving behind a trail of flaming destruction through the centre square, ending in a dip that would leave the audience in awe at such majesty, requesting an encore.

But this is only half of the health problems that this Monument of Mortality causes upon its victims.
The Crystalline building brought into the game a new ability.
Spire (Reaction): Monsters colliding with this building suffer an additional point of damage.
This is massive.
It was scary having to suffer three points of damage when landing on one building. Four, or even five damage, was restricted to two or more buildings.
More than that was difficult. Kill-Agains Island is known for it's three buildings standing in a triangle, and how being thrown onto those three would drop a seven health monster out of form.

That's all well an all. But why not be a little more 'Efficient'?
Being thrown into the Crystalline building causes four damage off the bat.
  1. for the Attack.
  2. for Colliding with the Building.
  3. for the Spire Reaction.
  4. for the Blazing Inferno Reaction.

That leaves most monsters running around like a chook with its head cut off.
If Super Damage is in the mix, that leaves most monsters without a form.
All from one building, who was innocently standing the midst of a city like a daydreamer in a dandelion field.
Even the mighty Gorghadra has fear of this building. And he's Tough.

From now on, I am Self-Imposing a Ban on this Erection of Expiration from future matches. If my opponent wishes to field one, then so be it. I will take full advantage of it's presence. But my opponents should (and probably will) take grace in that I won't be fielding one myself.


PS: Performing this entire post in a David Attenborough accent is one of the most entertaining things I've done with myself in years.
Thank you, David Attenborough.

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