29 July 2010

Alternating Universes

So one of the common questions about the Voltron set is whether or not you can cross the two games over. Voltron is a stand alone set, but yes: you can bring Voltron into Monsterpocalypse, but not the other way around.

Why? Well imagine a Carnidon being deployed in space.

Okay, I may be getting a little silly there. How about something that makes more sense, like Sky Sentinel and G-1 strike fighters. It makes much more sense, however I believe it would unbalance the match by having the Speed 8 Strike fighters careen across the field towards the enemy who are at a disadvantage since the G-1's will be under the effect of Wing Leader.

But you get them onto the Monsterpocalypse fields and you have the same mix up unless you mix up your forces. They need to mix up forces and...
Sidenote: I'm sitting at harrys diner and I've seen- now 5- caravans/Winnebago’s go down Newmarket road. I'm not sure what to think.
The Voltron gear needs to mix up their forces so that they have something without flight. Securing zones on a map is always nifty,and sometimes important, and the Galaxy Garrison Cruisers and Skull Ships are unable to do that themselves.

Well fair enough. The Subterran Uprising make a good mix with Lo-tron. I remember the first few episodes of Voltron and the first Robeasts came out. One of them had drill bits for nipples. So perfect match!

Mixing with the Lords of Cthul however offers a situation that I haven't explored before today: Multi-Morpher-Monster games. Mathematically, 10 action die between 8 figures is ridiculous. It would be more if one of the Pentamorphers didn't have Quick. Then there's the shenanigans. Monsterpocalypse Morphers have more skills and triggers, and actions that can disable or disrupt things quite nastily. And then there's the red abilities that they share! Players with a Voltron set are not only behind on tracking tools, but are behind on rules!
For all those Voltron players: A red ability means you can 'share' it to an adjacent figure of the same Agenda. It gives them that ability to use where appropriate, but they only have the ability while adjacent to the figure sharing it.
Other colours for abilities are Blue and Green. Blue is given to all figures of the same agenda to the figure with the blue ability. Green is a building speciality and are given to all figures in your force so long as your figures are securing the building.
So what does a sensible player do? They use less figures. He plays with four of his more preferred morpher figures and run with them. Maybe even add the guy with Quick. Shenanigans can still run rampant with Hypering up and dropping form, and you can get some wicked combos in like the Green Tentacle (I forget its name) with the Rhino Robeast doing a combination of Beatback and Toss. That can mess something up if done right, such as Beatback into a friendly figure then toss into a nearby building that has spire or a hazard. With the way I've played Morphers, building devastation doesn't really happen until I or they Hyper Up.

So to get the best kick out of Voltron or Lo-tron being on the field of a Monsterpocalypse battle, definitely get a handful of Monsterpocalypse figures. And if you have them of the same agenda, even better! They're cheap as chips and just as tasty.

Now all the Voltron-set players have to do is grab a few buildings! Our local group is very lenient and we have buildings to spare. And you only need two to play, so get a box set!

Tuesday: Hiatus

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