22 July 2010

So Jealous Right Now

Stoopid Comic-Con getting stoopid Mega Lo-tron before anyone else does. It should shut it stoopid face.

*Kicks dirt*

Nah, I don't have anything against Comic-con except that they're receiving Mega Lo-tron as a promotional deal for the Voltron Set! (Lucky Blastards) As a special promotion to Comic-Con, they released the information for Mega Lo-tron on Monster Insider.

And so I've yoinked it off the site and now I'll do my usual ramble on whatever tangent I have on the Welch's Mascot. That's right he's big and he's purple, as all evil beings tend to be, and he's got some nifty new tricks.The only things that have stayed the same are Reach, Flight and his 6 Health. Everything else has changed slightly. His Attack stats have all changed to match 7*3 so no major proficiencies are present. Lastly, his Speed and Defence stats have swapped, leaving him less manoeuvrable but less likely to suffer retaliation.

But his attacks have changed. No longer does he has hit and run on his Power Attacks, and Adaptable to give him Super Damage on his Swat attacks (Because Ram is unavailable in the Voltron set due to a lack of structures). Instead he receives a rather rare ability to his repertoire, and a rather cool one in my opinion.
Juggernaut: If a space this monster would move into while rampaging is occupied by 1 or more other monsters, this monster stops moving, and the other monsters suffer 1 damage if their DEF is equal to or less than the number of strikes rolled for the rampage. If this monster is in its hyper form, this attack does super damage.
So he'll crash tackle Voltron for 2 damage. Sounds good to me, especially against two morphers standing next to each other. Fortunately for the Voltron Lions, it's only 3 damage as you only apply Super Damage once.

That's not the only Super Damage he deals, though. One thing that didn't get much recognition in the Ultra forms was their blast attack. It wasn't neglected as it was still a good attack stat, but it didn't have any triggers or skills associated with it. And being of short range, there wasn't any reason to use it except to spite someone and nab that last point of damage they had. Ultra Lo-tron had the Range advantage over Voltron due to Adaptable making Swat Power Attacks tangible, especially with Hit and Run. And now Mega Lo-tron has that kick that turns peoples pants into hats.
Weapon Master: This attack deals Super Damage.
Okay, so it's not quite pants-hat quality, but you can do worse for a Blast Attack Trigger.

But the Grape Ape isn't all about Super Damage, no no. He's got his own nifty little trick just as others do, and it's not anything to shake a stick at. That's right he doesn't have a stick, he has a spikey ball on a flaccid chain. And that tends to scare people.
Power Strike: Target monster’s controller loses a number of P-Dice equal to the number of super strikes you rolled in the attack.
Much like Crunch the attack requires Super Strikes to make effect, but instead of something so plain as Super Damage the target suffers a loss of Power. So if you roll a score of 20 on 10 dice, you've drained your opponent of a second activation, or a potentially dangerous counter attack. But you've got two chances to get a roll of 20: “Almost Nil” and “Next to Bupkis”. Though hats off if it happens for you.

So that's Mega Lo-Tron for you. He's a nice Jack of Trades, and an interesting alternative to his Ultra form.

Next Tuesday: Goldmember

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