18 June 2010

Voltron: Defender of the Universe

A little while ago I wrote about Lo-tron, a nemesis to Voltron who lives with a rather lame name, and I delved into the previews of their 5 piece morpher. Three figures and their Ultra have been previewed insofar, along with the two Maps featured in the Voltron Set.

So since Lo-tron has been previewed, lets move onto Voltron, the real star of the show. Only three lions have been previewed, just as Lo-tron was: Blue Lion, Green Lion and to form the head: Black Lion.. And as with Lo-trons Morphers, each figure is unique in it's own way by taking different roles.We begin with Blue Lion, disappearing into the sky with his wonderous colour, he takes on a support role with his abilities that aren't flight.
Power Gorge (Blast): You gain +1 P-Die.
Motivator: AGN figures that begin their advance adjacent to this figure gain +1 SPD.
While his blast attack isn't particularly special at 3*1, Power Gorge gives a great benefit. attacking a unit yields 2 Power Die. Considering the low defence of units, this is a good idea for attack alternatives.

Motivator is a nifty addition to the Morphers. With Green Lions Speed of 6 spaces, it can slingshot him into a scrum of units so he can support them.Green Lion is an interesting Morpher. He's not proficient in anything but moving. His Brawl is 3*1, which is only slightly weaker than the others at 4*1, but it's good enough to set off his Brawl Trigger.
Synchronized Move (Brawl): Choose 1 allied unit within 2 spaces of this figure and advance that unit up to its SPD, even if it has already advanced this turn.
Now on a normal Monster, I could see the benefits. You attack and you can shunt a unit in the way to prevent Power Attacks. In a scenario play, it can definitely be good. But Scenario play will be a topic for another blogpost. So there's plenty of movement. And to boot, he does it for free.
Quick: If this figure is the same FAC as your monster, this figure can advance without spending an A-Die.
So the movement of 6 spaces, 7 with Motivator, can mean you're thrown across the 13x13 square field without even thinking twice about it. And when he does realise he's on the other side of the field, he can decide if he wants to step and spend some action die.Players that I've encountered have been more keen on offensive power, though, and ability to disrupt as such. That's where we form The Head! Black Lion stands to offend with this two triggers.
Toss (Brawl): Place target monster in a new location up to 4 spaces away from its current location in a straight line in a direction chosen by the attacker. You can place the target only into unoccupied spaces or spaces occupied by buildings and/or units.
Crunch: If this monster’s attack rolled 1 or more super strikes, it does super damage.
Yes, he's more than a few harsh words. With his average attack stats of 4*1 each, all he really needs is to combine his attacks. Toss has always been a very annoying ability but that's because I like playing Ulgoth who can't be Power Attack Thrown normally.

That is our merry band of Morphers for Voltron: Defender of the universe. And as per tradition in Pop Culture, one must make a drinking game. Whenever someone Hypers up to Voltron, they have to say "And I'll form.. The Head" or they take a shot. And when they make a Brawl Attack with voltron, they have to say "Form Blazing Sword!" or they take a shot. And whenever Lo-Tron is destroyed, they have to say... dangit, I forgot the line. I'll take a shot.

We couldn't think of more at the time, but I'll be sure to post them all up when we've figured them out. Suggestions are welcome!But now we move onto the Robot Himself: Voltron. In all his Multi-Coloured Glory and Blazing sword formed, he stands proud amongst the field of battle to smite his enemies into oblivion. And because it's Blazing-freakin-Sword, he has to be good with it.
Weapon Master (Brawl): This attack deals Super Damage.
Reach: This figure can make brawl attacks against and participate in combined brawl attacks against target figures within 2 spaces and can attack figures that have Flight .
That's right. He can attack figures that have Flight. Why? Well frankly it's because he's big. And swinging about his Blazing Sword at 8*4, he's bound to hit something sooner or later. So why not do it in a very large area of attack space?

Now Voltron isn't just going to use his Blazing Sword. That just gets predictable. If someone's waving their sword around in your face, you don't just let it, do you? No. you grab a hold of it and surprise them with a different manoeuvre.

So why not try a Power Attack?
Synchronised Move (Power): Cannot be squixed re-typing it.
Super Smash: This monster’s smash power attacks do super damage.
I mentioned before the Sync-Move (Yes, I am getting Lazy) is good for normal monsters. It can line up a unit to prevent Power Attacks against the monster in the following turn. Unless they have something to get them out of the way, like Telekinesis or Tow.

With Blazing Sword Formed and a small need to barrel into people as hard as possible, Voltron makes for a simple but good monster. He won't exactly take over the Universe, but that's because he's too busy defending it from others, like Lo-Tron and the Lords of Cthul.

It'll be interesting if they release the vehicle Voltron. Who wants to play a 15 figure Morpher?

Next Friday: "My Milkshakes bring all the Spawn the Yard"

1 comment:

  1. LMAO

    you are so clever

    and

    "scrum" is one of the world's greatest words

    ReplyDelete